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Are humanoid mono-cultures being replaced with the Rule of Three?
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<blockquote data-quote="pming" data-source="post: 8284862" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Seems to be going that way. I'm not keen on it though. I think it dilutes the classical story narratives that are, imnsho, the cornerstone of "heroic fantasy stories", and, consequently, the D&D game. There's a reason why Star Wars is so popular (or WAS...); Empire = Bad, Rebels = Good. Simple. Oh, sure there may be the odd individual that hovers somewhere closer to the middle (Boba Fett, Han Solo [initially], etc)...but for the most part, it was just "Good vs Evil".</p><p></p><p>I see the same thing with the VAST majority of D&D monsters; they are "bad", the PC's are "good" (or at least neutral with a leaning towards good). It lets the Players and DM run an encounter of goblins attacking a village and the PC's wiping the goblins out completely...then travel back to the caves they were lairing in...and killing everything in it. Why? Because Goblins are evil from birth and will never change; they are MONSTERS...not "humans in funny suits....and just misunderstood". When a game starts to blur the line between Good/Evil, it COMPLETELY changes the entire game system/premise/play.</p><p></p><p>But hey, if a group wants al that "greyness" in their game, go for it! I enjoy a game like that as much as I enjoy a more black/white dichotomy. But...as a 'default for D&D'...I think it's the wrong direction to go. For D&D, "It's a group of Orcs! Lets kill them!" should be the default...not "It's a group of Orcs! Lets talk to them and hope they don't kill us because they've had a rough life". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8284862, member: 45197"] Hiya! Seems to be going that way. I'm not keen on it though. I think it dilutes the classical story narratives that are, imnsho, the cornerstone of "heroic fantasy stories", and, consequently, the D&D game. There's a reason why Star Wars is so popular (or WAS...); Empire = Bad, Rebels = Good. Simple. Oh, sure there may be the odd individual that hovers somewhere closer to the middle (Boba Fett, Han Solo [initially], etc)...but for the most part, it was just "Good vs Evil". I see the same thing with the VAST majority of D&D monsters; they are "bad", the PC's are "good" (or at least neutral with a leaning towards good). It lets the Players and DM run an encounter of goblins attacking a village and the PC's wiping the goblins out completely...then travel back to the caves they were lairing in...and killing everything in it. Why? Because Goblins are evil from birth and will never change; they are MONSTERS...not "humans in funny suits....and just misunderstood". When a game starts to blur the line between Good/Evil, it COMPLETELY changes the entire game system/premise/play. But hey, if a group wants al that "greyness" in their game, go for it! I enjoy a game like that as much as I enjoy a more black/white dichotomy. But...as a 'default for D&D'...I think it's the wrong direction to go. For D&D, "It's a group of Orcs! Lets kill them!" should be the default...not "It's a group of Orcs! Lets talk to them and hope they don't kill us because they've had a rough life". ;) ^_^ Paul L. Ming [/QUOTE]
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Are humanoid mono-cultures being replaced with the Rule of Three?
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