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General Tabletop Discussion
D&D Older Editions
Are humans balanced in 4e?
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<blockquote data-quote="Eldorian" data-source="post: 4588252" data-attributes="member: 10504"><p>Do you want him to be a defender, that is, a guy who takes hits for the party, or a striker, that is, a guy who hits other guys for the party? A fighter was basically either in earlier editions of the game, but in the current game is for the taking hits part. He'll still hit people, but now a rogue is a considerably better hitter.</p><p></p><p>If he took hits, then you should be a fighter with rogue multiclass feat (if you have access to Marital Power, I'd go with tempest fighter and a pair of short swords). To make yourself more rogueish, you can take a rogue paragon path. I suggest against paragon multiclassing as rogue. There is little advantage to it. I suggest Master Infiltrator or Death Dealer from Martial Power. Being a human will not be a mechanically advantageous choice for this character.</p><p></p><p>If primarily you hit people with your fighter/rogue, then I suggest being a brutal rogue, and avoiding multiclassing. Rogues in 4e are much better at fighting than they have ever been before, so there is no need to multiclass fighter in order to be better at fighting. Only reason to mutliclass fighter is to make your enemies target you more often. This character will benefit from being human, and is actually one of human's better fits, mechanically. The new Martial Power at will, combined with piercing strike and riposte strike are pretty good. Deft strike isn't bad either, but I think it's better for ranged attacks. But maybe that's what you want to do. Rogues can be good crossbowmen or throwers.</p><p></p><p>Or, if thievery part of rogue is not important, be a ranger. No more druid crap.</p></blockquote><p></p>
[QUOTE="Eldorian, post: 4588252, member: 10504"] Do you want him to be a defender, that is, a guy who takes hits for the party, or a striker, that is, a guy who hits other guys for the party? A fighter was basically either in earlier editions of the game, but in the current game is for the taking hits part. He'll still hit people, but now a rogue is a considerably better hitter. If he took hits, then you should be a fighter with rogue multiclass feat (if you have access to Marital Power, I'd go with tempest fighter and a pair of short swords). To make yourself more rogueish, you can take a rogue paragon path. I suggest against paragon multiclassing as rogue. There is little advantage to it. I suggest Master Infiltrator or Death Dealer from Martial Power. Being a human will not be a mechanically advantageous choice for this character. If primarily you hit people with your fighter/rogue, then I suggest being a brutal rogue, and avoiding multiclassing. Rogues in 4e are much better at fighting than they have ever been before, so there is no need to multiclass fighter in order to be better at fighting. Only reason to mutliclass fighter is to make your enemies target you more often. This character will benefit from being human, and is actually one of human's better fits, mechanically. The new Martial Power at will, combined with piercing strike and riposte strike are pretty good. Deft strike isn't bad either, but I think it's better for ranged attacks. But maybe that's what you want to do. Rogues can be good crossbowmen or throwers. Or, if thievery part of rogue is not important, be a ranger. No more druid crap. [/QUOTE]
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