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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Are humans balanced in 4e?
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<blockquote data-quote="Doctor Proctor" data-source="post: 4591762" data-attributes="member: 78547"><p>I think the problem is that you're looking at racial options and seeing "Hey, cool power", whereas the Humans don't have one. While that's true, I think there's some things you're overlooking, like feats. There's a ton of Human only feats that are pretty powerful, and only they get access to. Think of that, in a way, as their "racial power".</p><p></p><p>Timely Revival (Epic), for example, allows you to make your death save <em>at the start of your turn</em>. This means that, should you roll a 20, you'll be up and awake and back into action with the ability to still take your turn instead of just laying there for another round.</p><p></p><p>Or what about Avenging Spirit (Paragon)? You gain an action point that you must use before the end of your next turn or the action point is lost. This is a great ability to have for when things go bad in an encounter. It could be the one that swings the tide. Imagine, for example, that one of your leaders goes down. Now there's no healing to get them back up, but you now gain an action point that you can use to feed them a potion or do a Heal skill check...<em>and</em> you can still attack that turn.</p><p></p><p>Granted, you might still call some of these "passive" abilities, but that doesn't mean they're weaker. Just because you like to build for offense, doesn't mean that everyone does. Sometimes having a higher defense can keep you alive longer than marking 4 enemies with Dragonbreath will. Plus, with the feats, a lot of them work <em>many</em> times during an encounter, not just once. So yeah, while they might not get a cool racial power, they get a lot of other little bonuses that aren't as limited in the number of times they can use them. Plus, since they have one extra feat, they can even take one of these cool Human-only feats and still mirror the feat progression of any build you want. This means you don't necessarily have to sacrifice anything compared to the other races to get some of these extra bonuses.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4591762, member: 78547"] I think the problem is that you're looking at racial options and seeing "Hey, cool power", whereas the Humans don't have one. While that's true, I think there's some things you're overlooking, like feats. There's a ton of Human only feats that are pretty powerful, and only they get access to. Think of that, in a way, as their "racial power". Timely Revival (Epic), for example, allows you to make your death save [I]at the start of your turn[/I]. This means that, should you roll a 20, you'll be up and awake and back into action with the ability to still take your turn instead of just laying there for another round. Or what about Avenging Spirit (Paragon)? You gain an action point that you must use before the end of your next turn or the action point is lost. This is a great ability to have for when things go bad in an encounter. It could be the one that swings the tide. Imagine, for example, that one of your leaders goes down. Now there's no healing to get them back up, but you now gain an action point that you can use to feed them a potion or do a Heal skill check...[I]and[/I] you can still attack that turn. Granted, you might still call some of these "passive" abilities, but that doesn't mean they're weaker. Just because you like to build for offense, doesn't mean that everyone does. Sometimes having a higher defense can keep you alive longer than marking 4 enemies with Dragonbreath will. Plus, with the feats, a lot of them work [I]many[/I] times during an encounter, not just once. So yeah, while they might not get a cool racial power, they get a lot of other little bonuses that aren't as limited in the number of times they can use them. Plus, since they have one extra feat, they can even take one of these cool Human-only feats and still mirror the feat progression of any build you want. This means you don't necessarily have to sacrifice anything compared to the other races to get some of these extra bonuses. [/QUOTE]
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Are humans balanced in 4e?
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