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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Are humans balanced in 4e?
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<blockquote data-quote="Mengu" data-source="post: 4591877" data-attributes="member: 65726"><p>This is true. Similar statement can be made about the half-elf diletante power.</p><p> </p><p></p><p> </p><p>Unfortunately these hold little to no value for me. If I'm creating a first level character, I don't want to sit around and wait for that cool 21st level feat I might enjoy. I want to enjoy the 1st level and every level thereafter that I'm playing.</p><p> </p><p></p><p> </p><p>Actually I don't necessarily need offensive powers. I just like active ones. If I might play a Tiefling warlock who doesn't mind nuking himself with scorching bursts thanks to fire resistance. Dragonborn breath on a fighter is a defensive ability for the party, not an offensive one. Halfling second chance is a defensive, yet active ability I get to decide when to use. Dwarven second wind is an active and defensive ability. Defense or offense have little to do with active use.</p><p> </p><p></p><p> </p><p>Again to re-itterate, I'm not claiming Humans are weak or underpowered. Just not as interesting and appealing as the other races, which to me is not the best design. I understand they tried to keep humans versatile so all their benefits would apply to every class (hence the third at-will), but this same design element makes them fade to the background in comparison to other races which excel for certain classes. I think a better approach would have been to design humans with a role based encounter ability, which would still allow them to combo well with every class, and yet remain an exciting option when compared to another race for the same class.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4591877, member: 65726"] This is true. Similar statement can be made about the half-elf diletante power. Unfortunately these hold little to no value for me. If I'm creating a first level character, I don't want to sit around and wait for that cool 21st level feat I might enjoy. I want to enjoy the 1st level and every level thereafter that I'm playing. Actually I don't necessarily need offensive powers. I just like active ones. If I might play a Tiefling warlock who doesn't mind nuking himself with scorching bursts thanks to fire resistance. Dragonborn breath on a fighter is a defensive ability for the party, not an offensive one. Halfling second chance is a defensive, yet active ability I get to decide when to use. Dwarven second wind is an active and defensive ability. Defense or offense have little to do with active use. Again to re-itterate, I'm not claiming Humans are weak or underpowered. Just not as interesting and appealing as the other races, which to me is not the best design. I understand they tried to keep humans versatile so all their benefits would apply to every class (hence the third at-will), but this same design element makes them fade to the background in comparison to other races which excel for certain classes. I think a better approach would have been to design humans with a role based encounter ability, which would still allow them to combo well with every class, and yet remain an exciting option when compared to another race for the same class. [/QUOTE]
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Are humans balanced in 4e?
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