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General Tabletop Discussion
*Pathfinder & Starfinder
Are iconics balanced but classes/races not?
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<blockquote data-quote="Votan" data-source="post: 3285751" data-attributes="member: 18680"><p>I (perhaps incorrectly) generally assume that Flarlaghn, Olidammara, Wee-Jas and Boccob (utility clerics) or Kord, Hieronous, St Cuthbert (Melee clerics) offer more competitive domains. I seem to get more out of Obad-Hai in terms of cool turning options compared to Sun. </p><p></p><p>Pelor isn't a terrible choice but he sure isn't optimized. The most amazing combinations with clerics, in my opinion, involve poaching tricks from the arcanes and his domains don't do that. </p><p></p><p></p><p></p><p></p><p>It is possible that the Druid needed one of several boosts as compared to the cleric. One of: better animal companion, spontaneous summoning, better whildshape and natural spell would have done it nicely. Adding all four was a bit over the top. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>The Druid is also awkwardly balanced. In core a poor spell list balances out the high level Druid (it gets many good spells a level later then other classes and surprisingly weak spells overall). Bu this seems to be the favorite thing for people to fix in "splatbooks" -- let's give the Druid some decent spells that are nature themed. Often this goes over the top completely --> look at the pre-errata Miasma and Quill Blast in the Complete Divine which are the best combat spells of their level. But in general this balancing feature is rapidly forgotten and, as a result, the Druid ends up really good as you add material. </p><p></p><p>Yes -- improving the spell list was option 5 for balancing the Druid and they manage to include it indirectly as well. :\ </p><p></p><p></p><p>As for the Half-Elf -- that was the worst fix I can imagine. Ensure that one "suboptimal mechanic" (Diplomacy) can be wildly broken by the race. Make every other element of the race worse than a default human. I love Half-Elves but you play them because being a Half-Elf is fun not because the mechanics are rewarding. </p><p></p><p></p><p>In terms of the Dwarf, I have no idea what they were thinking which is why I hypothesize about the iconics. It's just so good for so little that I honestly do not understand. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> The slow movement == highly annoying but any class that wears heavy armor is not penalized at all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>Why would anybody play anything other than a Dwarf Fighter except for flavor?</p></blockquote><p></p>
[QUOTE="Votan, post: 3285751, member: 18680"] I (perhaps incorrectly) generally assume that Flarlaghn, Olidammara, Wee-Jas and Boccob (utility clerics) or Kord, Hieronous, St Cuthbert (Melee clerics) offer more competitive domains. I seem to get more out of Obad-Hai in terms of cool turning options compared to Sun. Pelor isn't a terrible choice but he sure isn't optimized. The most amazing combinations with clerics, in my opinion, involve poaching tricks from the arcanes and his domains don't do that. It is possible that the Druid needed one of several boosts as compared to the cleric. One of: better animal companion, spontaneous summoning, better whildshape and natural spell would have done it nicely. Adding all four was a bit over the top. :confused: The Druid is also awkwardly balanced. In core a poor spell list balances out the high level Druid (it gets many good spells a level later then other classes and surprisingly weak spells overall). Bu this seems to be the favorite thing for people to fix in "splatbooks" -- let's give the Druid some decent spells that are nature themed. Often this goes over the top completely --> look at the pre-errata Miasma and Quill Blast in the Complete Divine which are the best combat spells of their level. But in general this balancing feature is rapidly forgotten and, as a result, the Druid ends up really good as you add material. Yes -- improving the spell list was option 5 for balancing the Druid and they manage to include it indirectly as well. :\ As for the Half-Elf -- that was the worst fix I can imagine. Ensure that one "suboptimal mechanic" (Diplomacy) can be wildly broken by the race. Make every other element of the race worse than a default human. I love Half-Elves but you play them because being a Half-Elf is fun not because the mechanics are rewarding. In terms of the Dwarf, I have no idea what they were thinking which is why I hypothesize about the iconics. It's just so good for so little that I honestly do not understand. :( The slow movement == highly annoying but any class that wears heavy armor is not penalized at all! :confused: Why would anybody play anything other than a Dwarf Fighter except for flavor? [/QUOTE]
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Are iconics balanced but classes/races not?
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