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<blockquote data-quote="Mercurius" data-source="post: 4909680" data-attributes="member: 59082"><p>Not to be all doom-and-gloomy, I'd say no, or at least not really. I'm of the opinion that tabletop RPGs are dying a slow death, that there are less and less serious/hardcore gamers being created. The good news is that the existing base is strong and it is a habit that many do not give up, so as long as "we" (the 25-45ish base) don't stop playing RPGs, the hobby will survive, if not thrive. </p><p></p><p>I hate to say it, folks, but in 20-30 years TRPGers might be perceived somewhat similarly to stamp collectors or model railroaders now (q: does anyone under the age of 50 collect stamps? If so the number is very, very small; someone might be asking the same question about TRPGs in twenty years).</p><p></p><p>I will posit a hypothesis: If a child is exposed to video games at an early age and plays them a lot, they'll be less inclined to enjoy tabletop RPGs later on. Why? Because their imagination becomes dependent upon external imagery. More and more children are playing video games (not to mention watching television) pretty much as soon as they are ex utero. This is a travesty, imo.</p><p></p><p>On the other hand there may be a backlash to computer/video game entertainment as more and more people want "the real deal" (human imagination) and not a simulation. This may lead to role-playing type games becoming more mainstream, or at least having a renaissance--but in a different form more conducive to a larger variety of people.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 4909680, member: 59082"] Not to be all doom-and-gloomy, I'd say no, or at least not really. I'm of the opinion that tabletop RPGs are dying a slow death, that there are less and less serious/hardcore gamers being created. The good news is that the existing base is strong and it is a habit that many do not give up, so as long as "we" (the 25-45ish base) don't stop playing RPGs, the hobby will survive, if not thrive. I hate to say it, folks, but in 20-30 years TRPGers might be perceived somewhat similarly to stamp collectors or model railroaders now (q: does anyone under the age of 50 collect stamps? If so the number is very, very small; someone might be asking the same question about TRPGs in twenty years). I will posit a hypothesis: If a child is exposed to video games at an early age and plays them a lot, they'll be less inclined to enjoy tabletop RPGs later on. Why? Because their imagination becomes dependent upon external imagery. More and more children are playing video games (not to mention watching television) pretty much as soon as they are ex utero. This is a travesty, imo. On the other hand there may be a backlash to computer/video game entertainment as more and more people want "the real deal" (human imagination) and not a simulation. This may lead to role-playing type games becoming more mainstream, or at least having a renaissance--but in a different form more conducive to a larger variety of people. [/QUOTE]
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