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<blockquote data-quote="MoogleEmpMog" data-source="post: 4909715" data-attributes="member: 22882"><p>I can't speak for stamp collecting - OH WAIT, yes I can. The US postal service produces collectible stamps in quantities that D&D never began to approach at the height of its boom in the '80s. Considering that the USPS is one of only a handful of government programs in the world that TURNS A PROFIT, there is a not inconsiderable possibility that they know what they're doing.</p><p></p><p>Model railroading is a very large hobby and a solid industry. National chains like Hobby Lobby don't carry aisles full of flock, foam mountains and miniature trees because they cater primarily to miniatures wargamers. How many chain bookstores do you know with entire aisles dedicated to RPGs today? How many in their presumable height in the '80s?</p><p></p><p>Will tabletop RPGs be as healthy a hobby in 20-30 years? I don't know - but I HOPE SO. </p><p></p><p></p><p></p><p>Fortunately for this industry (and the world?), you're incredibly, unbelievably, atrociously WRONG in just about every way it's possible to be.</p><p></p><p>If you think video games REDUCE creativity relative to what the generation that pushed D&D to its height of popularity consumed (hint: TV, in greater quantities due to fewer alternatives), I have a significant number of water-crossings to exchange for cash.</p><p></p><p>If you think video games reduce creativity, visit fanfiction.net or deviantart.com and see how much art and writing, from the awful to the amazing, is produced by their fans. Visit the thousands of freeform RPG chat rooms based on video game characters and settings. Visit the immense modding community for PC games, requiring technical skill vastly in excess of even the most ludicrously overcomplicated tabletop game yet still attracting innumerable adherents. Visit the RPG Maker community where entire electronic games are produced by fans who script, sprite and code them.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 4909715, member: 22882"] I can't speak for stamp collecting - OH WAIT, yes I can. The US postal service produces collectible stamps in quantities that D&D never began to approach at the height of its boom in the '80s. Considering that the USPS is one of only a handful of government programs in the world that TURNS A PROFIT, there is a not inconsiderable possibility that they know what they're doing. Model railroading is a very large hobby and a solid industry. National chains like Hobby Lobby don't carry aisles full of flock, foam mountains and miniature trees because they cater primarily to miniatures wargamers. How many chain bookstores do you know with entire aisles dedicated to RPGs today? How many in their presumable height in the '80s? Will tabletop RPGs be as healthy a hobby in 20-30 years? I don't know - but I HOPE SO. Fortunately for this industry (and the world?), you're incredibly, unbelievably, atrociously WRONG in just about every way it's possible to be. If you think video games REDUCE creativity relative to what the generation that pushed D&D to its height of popularity consumed (hint: TV, in greater quantities due to fewer alternatives), I have a significant number of water-crossings to exchange for cash. If you think video games reduce creativity, visit fanfiction.net or deviantart.com and see how much art and writing, from the awful to the amazing, is produced by their fans. Visit the thousands of freeform RPG chat rooms based on video game characters and settings. Visit the immense modding community for PC games, requiring technical skill vastly in excess of even the most ludicrously overcomplicated tabletop game yet still attracting innumerable adherents. Visit the RPG Maker community where entire electronic games are produced by fans who script, sprite and code them. [/QUOTE]
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