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<blockquote data-quote="Toben the Many" data-source="post: 4910067" data-attributes="member: 19273"><p>Took the words right out of my mouth. There is no evidence that video games reduce creativity or even the amount that people read.</p><p></p><p>As a school teacher, it certainly appears to me that the kids who <em>read</em> the most, also <em>play video games</em> the most. It's not a hard thing to imagine. The nerdy kids who read a lot also happen to like to stay inside and play video games a whole bunch.</p><p></p><p>As far as MMOs being the death of table-top RPGs, I think that's simply a farce and a failure to look at the bigger picture. The reason I can't see MMOs replacing table-top any time soon is simply for the fact that MMOs are a massive time-sink. There are those rare and occasional people that you meet who can play just once a week. But those people are rare. The average WoW player plays for 21 hours a week. Table top RPGs, however, are great for someone who just wants to get an outlet once a week or even just once a month. It's a completely different animal. </p><p></p><p>The <em>real</em> competitor with table-top RPGs is not just MMOs or video games - it's everything in today's media. It's also Facebook, and Instant Messaging, and Rock Band, and File Sharing, and YouTube, and even good old-fashioned books - it's <em>everything</em>. I wish people would get that. Saying that it's MMOs that are the problem is missing the forest for the trees.</p><p></p><p>But even bigger than this problem, I think, is that D&D is a closet activity. In the end, D&D's biggest problem is itself. The fact that D&D is considered by many to be "that game people play in their mom's basement" is the biggest barrier to getting in new players. There's the stigma attached to D&D, and then there's the fact that so many people who play D&D are closet players. So many of the players themselves don't advertise what they do. I hope, however, that this might be going away. It's appearing more and more in popular media, which is a good sign. </p><p></p><p>All that said, I think that the death of RPGs is simply overstated. As the CEO of Goodman Games stated, D&D had two peaks. One in the 80's, the other in 2001. That's just 8 years ago that we hit a peak. I meet so many players whose first RPG was 3rd Edition.</p></blockquote><p></p>
[QUOTE="Toben the Many, post: 4910067, member: 19273"] Took the words right out of my mouth. There is no evidence that video games reduce creativity or even the amount that people read. As a school teacher, it certainly appears to me that the kids who [i]read[/i] the most, also [i]play video games[/i] the most. It's not a hard thing to imagine. The nerdy kids who read a lot also happen to like to stay inside and play video games a whole bunch. As far as MMOs being the death of table-top RPGs, I think that's simply a farce and a failure to look at the bigger picture. The reason I can't see MMOs replacing table-top any time soon is simply for the fact that MMOs are a massive time-sink. There are those rare and occasional people that you meet who can play just once a week. But those people are rare. The average WoW player plays for 21 hours a week. Table top RPGs, however, are great for someone who just wants to get an outlet once a week or even just once a month. It's a completely different animal. The [i]real[/i] competitor with table-top RPGs is not just MMOs or video games - it's everything in today's media. It's also Facebook, and Instant Messaging, and Rock Band, and File Sharing, and YouTube, and even good old-fashioned books - it's [i]everything[/i]. I wish people would get that. Saying that it's MMOs that are the problem is missing the forest for the trees. But even bigger than this problem, I think, is that D&D is a closet activity. In the end, D&D's biggest problem is itself. The fact that D&D is considered by many to be "that game people play in their mom's basement" is the biggest barrier to getting in new players. There's the stigma attached to D&D, and then there's the fact that so many people who play D&D are closet players. So many of the players themselves don't advertise what they do. I hope, however, that this might be going away. It's appearing more and more in popular media, which is a good sign. All that said, I think that the death of RPGs is simply overstated. As the CEO of Goodman Games stated, D&D had two peaks. One in the 80's, the other in 2001. That's just 8 years ago that we hit a peak. I meet so many players whose first RPG was 3rd Edition. [/QUOTE]
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