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<blockquote data-quote="LFK" data-source="post: 4910850" data-attributes="member: 61050"><p>I will leave out my disagreements with Coleridge if only because this isn't a peer-reviewed journal on literature :-D</p><p></p><p>Instead I want to look at this:</p><p></p><p></p><p></p><p>I think quality is a major issue if only because it is equally possible to have a bad painting or a worthless book that fails to engage the imagination of the viewer, but the fly in the ointment, so to speak, is the reality of where the average person's creative potential is: not very good.</p><p></p><p>Why was <em>Friends</em> so popular? From a creative standpoint there was little about the show that was exceptional: generic scenario, middle of the road jokes and characters, decent delivery, and good actor chemistry. But that's all its audience needed. It engaged their narrative imagination without over-taxing, basically hitting the sweet spot for how deft the average brain actually is.</p><p></p><p>My point, ultimately, is that Video Games are no more worthy of our praise or derision as they're just one more way for our culture to express it's creativity, or lack thereof. If you did get these people to sit down en masse and play a tabletop RPG then they would live up (down) to the same creative standard set by mediocre primetime sitcoms, but it (sadly) wouldn't actually change much about their overall disposition towards creativity or the power of their imagination. While it is frustrating, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> media is symptomatic of the fact that most people just aren't that creative and never will be.</p></blockquote><p></p>
[QUOTE="LFK, post: 4910850, member: 61050"] I will leave out my disagreements with Coleridge if only because this isn't a peer-reviewed journal on literature :-D Instead I want to look at this: I think quality is a major issue if only because it is equally possible to have a bad painting or a worthless book that fails to engage the imagination of the viewer, but the fly in the ointment, so to speak, is the reality of where the average person's creative potential is: not very good. Why was [i]Friends[/i] so popular? From a creative standpoint there was little about the show that was exceptional: generic scenario, middle of the road jokes and characters, decent delivery, and good actor chemistry. But that's all its audience needed. It engaged their narrative imagination without over-taxing, basically hitting the sweet spot for how deft the average brain actually is. My point, ultimately, is that Video Games are no more worthy of our praise or derision as they're just one more way for our culture to express it's creativity, or lack thereof. If you did get these people to sit down en masse and play a tabletop RPG then they would live up (down) to the same creative standard set by mediocre primetime sitcoms, but it (sadly) wouldn't actually change much about their overall disposition towards creativity or the power of their imagination. While it is frustrating, :):):):):):) media is symptomatic of the fact that most people just aren't that creative and never will be. [/QUOTE]
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