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Are kids playing tabletop D&D these days?
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<blockquote data-quote="Imaro" data-source="post: 3969310" data-attributes="member: 48965"><p>I just wanted to say jdrakeh and Rechan made some good points as far as videogames vs. tabletop.</p><p></p><p>Something their comments made me think about is one factor that is the wildcard as far as videogames vs. tabletop rpg's go...the GM. I play both and the main difference I see is, with a videogame you can do a little research on the internet and basically know what your experience will be. They have a standard play experience. TT rpg's on the other hand have common rules but a totally variable play experience depending on who is DM'ing. </p><p></p><p>Your first game could easily be something that hooks you for life or that totally turns you away, and most of it is dependant upon the GM. Majority of people are players, as evidenced by PHB sales vs. DMG sales...the problem with this is it makes the GM pool even smaller as far as really good DM's go. </p><p></p><p>This is something I wonder about the DDI, will there be enough people willing to make the investment of a DM (which as far as D&D goes is substantially larger than a player...3 corebooks, virtual minis, adventures, subscription fee, etc.) to first provide enough games vs. number of players to make the gametable viable for someone just looking for a game, and second to provide an experience good enough to hook people. I have played WoW and for me it's not better than the really good D&D games I've been in...but it's not worse than the relly bad games I've been in. The factor that favors WoW is that it is always available and I don't have to search for a game or depend on someone to take up the mantle of GM.</p><p></p><p>Honestly with WotC trying to push the DDI I would hope they gear themselves to be more accomodating and even encouraging to people who are interested in trying to DM. I think the way the corebooks are a detriment with their current 3 book model and 3x the price for a DM. I guess in the end I feel that getting people to play grows the hobby...but getting more people interested in running games would better help facilitate that growth.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3969310, member: 48965"] I just wanted to say jdrakeh and Rechan made some good points as far as videogames vs. tabletop. Something their comments made me think about is one factor that is the wildcard as far as videogames vs. tabletop rpg's go...the GM. I play both and the main difference I see is, with a videogame you can do a little research on the internet and basically know what your experience will be. They have a standard play experience. TT rpg's on the other hand have common rules but a totally variable play experience depending on who is DM'ing. Your first game could easily be something that hooks you for life or that totally turns you away, and most of it is dependant upon the GM. Majority of people are players, as evidenced by PHB sales vs. DMG sales...the problem with this is it makes the GM pool even smaller as far as really good DM's go. This is something I wonder about the DDI, will there be enough people willing to make the investment of a DM (which as far as D&D goes is substantially larger than a player...3 corebooks, virtual minis, adventures, subscription fee, etc.) to first provide enough games vs. number of players to make the gametable viable for someone just looking for a game, and second to provide an experience good enough to hook people. I have played WoW and for me it's not better than the really good D&D games I've been in...but it's not worse than the relly bad games I've been in. The factor that favors WoW is that it is always available and I don't have to search for a game or depend on someone to take up the mantle of GM. Honestly with WotC trying to push the DDI I would hope they gear themselves to be more accomodating and even encouraging to people who are interested in trying to DM. I think the way the corebooks are a detriment with their current 3 book model and 3x the price for a DM. I guess in the end I feel that getting people to play grows the hobby...but getting more people interested in running games would better help facilitate that growth. [/QUOTE]
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