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Are kids playing tabletop D&D these days?
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<blockquote data-quote="BryonD" data-source="post: 3969353" data-attributes="member: 957"><p>I think that the huge drops in P&P gamers are done. </p><p>I don't think that a recovery to old levels is coming, but I expect a fairly stable level is in place.</p><p></p><p>I don't think tabletop has lost players to computers so much as people who would have preferred computer games all along played tabletop in the past because that was what was there. Now the computer games are solidly in place and the (very significant) fraction of gamers who prefer that have pretty much gone there. As other said, some decrease comes from total switch to other games and some comes from divided time. </p><p></p><p>But either way, there will remain a core level of gamers who want either the more developed social interaction or the more completely open ended experience of gaming in a world limited only by the imaginations of the people at the table. (or, often, both) So far computer games can not really do this, so tabletop will remain safe for the time being. But it isn't going to grow to anywhere near the old days. Not remotely. </p><p></p><p>I think a lot of people see "roleplaying" as more a chance to vicariously experience being a powerful person in a fantasy world. And for many of the old kick in the door gamers, WoW and the like offer this alter-ego empowerment in spades. I'm in the camp that fully agrees that WoW isn't roleplaying in the traditional sense. But the traditional sense isn't very relevant to the debate.</p></blockquote><p></p>
[QUOTE="BryonD, post: 3969353, member: 957"] I think that the huge drops in P&P gamers are done. I don't think that a recovery to old levels is coming, but I expect a fairly stable level is in place. I don't think tabletop has lost players to computers so much as people who would have preferred computer games all along played tabletop in the past because that was what was there. Now the computer games are solidly in place and the (very significant) fraction of gamers who prefer that have pretty much gone there. As other said, some decrease comes from total switch to other games and some comes from divided time. But either way, there will remain a core level of gamers who want either the more developed social interaction or the more completely open ended experience of gaming in a world limited only by the imaginations of the people at the table. (or, often, both) So far computer games can not really do this, so tabletop will remain safe for the time being. But it isn't going to grow to anywhere near the old days. Not remotely. I think a lot of people see "roleplaying" as more a chance to vicariously experience being a powerful person in a fantasy world. And for many of the old kick in the door gamers, WoW and the like offer this alter-ego empowerment in spades. I'm in the camp that fully agrees that WoW isn't roleplaying in the traditional sense. But the traditional sense isn't very relevant to the debate. [/QUOTE]
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