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Are kids playing tabletop D&D these days?
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<blockquote data-quote="WayneLigon" data-source="post: 3969707" data-attributes="member: 3649"><p>Yes and no. They are playing tabletop RPGs but D&D is on the outs with the actual teenagers I know unless someone else is running it. My exposure is limited; I know two actual groups of under-18's playing tabletop games (they also play MMO's and console games as well). D&D, they play as a rather more complex boardgame. It's total crunch with both groups with little in the way of what I'd think of as roleplaying.</p><p></p><p>They have multiple games and about half of them will GM for the others. Now, the only reason they play D&D is that two of the boys have the three core books and, I think, one or two supplements. The rest simply can't afford them; some of them have bought the PHB but at least two of them have to share with the others because they don't have time for after-school jobs and can't justify the cost to their parents. I think one of them got the PHB for Christmas a couple three years ago, too.</p><p></p><p>They'll play D&D for a bit but they have a campaign life of about 2 months tops. For them, the sweet spot is about levels 1-6 and after that it gets to be too much damn work for them so they either play something else for a time or start over. Part of it is that they're 16-18 and so have the attention span of gnats and part of it is that with the crazy schedules that part-time and retail/food service work entails, they might suddenly be with a GM for that game.</p><p></p><p>What do they play when they want to <em>roleplay</em>? Savage Worlds. Especially with the new Explorer's Edition, all of them have the book (since it is a complete RPG in one book, covering not just fantasy but all genres and it's just $10.00) and they all love it. The price is a major factor in them liking it, as well as not having to read through three large books.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3969707, member: 3649"] Yes and no. They are playing tabletop RPGs but D&D is on the outs with the actual teenagers I know unless someone else is running it. My exposure is limited; I know two actual groups of under-18's playing tabletop games (they also play MMO's and console games as well). D&D, they play as a rather more complex boardgame. It's total crunch with both groups with little in the way of what I'd think of as roleplaying. They have multiple games and about half of them will GM for the others. Now, the only reason they play D&D is that two of the boys have the three core books and, I think, one or two supplements. The rest simply can't afford them; some of them have bought the PHB but at least two of them have to share with the others because they don't have time for after-school jobs and can't justify the cost to their parents. I think one of them got the PHB for Christmas a couple three years ago, too. They'll play D&D for a bit but they have a campaign life of about 2 months tops. For them, the sweet spot is about levels 1-6 and after that it gets to be too much damn work for them so they either play something else for a time or start over. Part of it is that they're 16-18 and so have the attention span of gnats and part of it is that with the crazy schedules that part-time and retail/food service work entails, they might suddenly be with a GM for that game. What do they play when they want to [I]roleplay[/I]? Savage Worlds. Especially with the new Explorer's Edition, all of them have the book (since it is a complete RPG in one book, covering not just fantasy but all genres and it's just $10.00) and they all love it. The price is a major factor in them liking it, as well as not having to read through three large books. [/QUOTE]
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