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Are kids playing tabletop D&D these days?
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<blockquote data-quote="Imaro" data-source="post: 3972032" data-attributes="member: 48965"><p>Side Tangent: I don't think that D&D players are against teching their game. I personally was all for computer tools that facilitate and enhance the table top experience. Yet the type of tools I would have liked to see were never fully realized in 3e. An accurate and updatable character/monster generator, overland and dungeon mapping software, treasure generator, etc...For a great example of this check out the AD&D 2nd ed. core rules CD and exspansion CD.</p><p></p><p>My main beef with the way 4e is bringing D&D into the technological age is that it is subscription and web based. I don't want to <strong>have</strong> to be online in order to use the tools for a game I'm running on the tabletop (which also has the adverse effect of being useless, yet still paid for, if my internet connection happens to be down). I don't want to have to be locked into paying for a set amount of time to keep the characters I created on their software and regardless of whether DDI is meeting my needs and expectations or not. I want software that enhances my game, what I'm not keen on is the implementation that WotC has chosen to use. This specifically seems to have been focused, not for the general WotC customer, but for the customer who favors online play. (and this is where I think the major lines of contention have been drawn, especially for those who were dissapointed by WotC's tech support during 3.0 and 3.5) </p><p></p><p>What I wonder is whether this market is actually larger than the one for tools that could be used on or offline? I seriously doubt it.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3972032, member: 48965"] Side Tangent: I don't think that D&D players are against teching their game. I personally was all for computer tools that facilitate and enhance the table top experience. Yet the type of tools I would have liked to see were never fully realized in 3e. An accurate and updatable character/monster generator, overland and dungeon mapping software, treasure generator, etc...For a great example of this check out the AD&D 2nd ed. core rules CD and exspansion CD. My main beef with the way 4e is bringing D&D into the technological age is that it is subscription and web based. I don't want to [B]have[/B] to be online in order to use the tools for a game I'm running on the tabletop (which also has the adverse effect of being useless, yet still paid for, if my internet connection happens to be down). I don't want to have to be locked into paying for a set amount of time to keep the characters I created on their software and regardless of whether DDI is meeting my needs and expectations or not. I want software that enhances my game, what I'm not keen on is the implementation that WotC has chosen to use. This specifically seems to have been focused, not for the general WotC customer, but for the customer who favors online play. (and this is where I think the major lines of contention have been drawn, especially for those who were dissapointed by WotC's tech support during 3.0 and 3.5) What I wonder is whether this market is actually larger than the one for tools that could be used on or offline? I seriously doubt it. [/QUOTE]
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Are kids playing tabletop D&D these days?
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