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Are Knights and Cavaliers the same thing?
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<blockquote data-quote="Celebrim" data-source="post: 6559174" data-attributes="member: 4937"><p>That's not the same thing. I know why you wrote a post saying that you don't agree that flexibility is in and of itself not a positive thing. Which is why I wrote a post saying that you'd still have to agree that a game had to be at least flexible enough to cover the needs of its genre even if you claimed flexibility in and of itself brought no value to a game. And though it isn't explicit, you appear in the above post to be doing just that. If flexibility is truly a neutral thing, then it wouldn't matter if your system wasn't flexible enough to cover the needs of your genera.</p><p></p><p>So sure, I don't have to agree that every game needs be perfectly and fully broad in order to hold my position. I also am fine with tightly delineated games. Indeed, I've written elsewhere that no system should strive to be truly universal, because the price it pays to achieve such perfect flexibility involves too much sacrifice in other areas. </p><p></p><p>If you're way of looking at the world is that even good things carry a price, you don't need to buy into the idea that there is "never too much of a good thing".</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6559174, member: 4937"] That's not the same thing. I know why you wrote a post saying that you don't agree that flexibility is in and of itself not a positive thing. Which is why I wrote a post saying that you'd still have to agree that a game had to be at least flexible enough to cover the needs of its genre even if you claimed flexibility in and of itself brought no value to a game. And though it isn't explicit, you appear in the above post to be doing just that. If flexibility is truly a neutral thing, then it wouldn't matter if your system wasn't flexible enough to cover the needs of your genera. So sure, I don't have to agree that every game needs be perfectly and fully broad in order to hold my position. I also am fine with tightly delineated games. Indeed, I've written elsewhere that no system should strive to be truly universal, because the price it pays to achieve such perfect flexibility involves too much sacrifice in other areas. If you're way of looking at the world is that even good things carry a price, you don't need to buy into the idea that there is "never too much of a good thing". [/QUOTE]
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Are Knights and Cavaliers the same thing?
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