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Are knowledge skills worth it?
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<blockquote data-quote="Alhazred" data-source="post: 2056552" data-attributes="member: 19335"><p>I love Knowledge skills. As a DM, I encourage players purchase ranks in Knowledge (Arcana), (History), (Local), (Nature) and (Religion). The more ranks a player has, the more information I volunteer when the players are considering a course of action. ("Since Torinth has 8 ranks in Knowledge (Religion), he is familiar with canon law. Consequently, he knows that raising charges of heresy against the primate without physical proof may result in the primate charging the party with slander - a very serious charge in canon law.")</p><p></p><p>If players wish to specialise - for instance Knowledge (Religion - Undead) - I'll happily permit a raft of bonuses. In this example, the player may receive synergy bonuses similar to a ranger with Undead as his Favoured Enemy, or an additional +2 to Turn Checks, or lower the DC threshold for player questions concerning undead habits (physiology, psychology, etc.) This level of specialisation is great for campaigns with a very specific focus or for players who want to focus their characters.</p><p></p><p>Oh, and ForceUser, I may just have to yoink your idea!</p></blockquote><p></p>
[QUOTE="Alhazred, post: 2056552, member: 19335"] I love Knowledge skills. As a DM, I encourage players purchase ranks in Knowledge (Arcana), (History), (Local), (Nature) and (Religion). The more ranks a player has, the more information I volunteer when the players are considering a course of action. ("Since Torinth has 8 ranks in Knowledge (Religion), he is familiar with canon law. Consequently, he knows that raising charges of heresy against the primate without physical proof may result in the primate charging the party with slander - a very serious charge in canon law.") If players wish to specialise - for instance Knowledge (Religion - Undead) - I'll happily permit a raft of bonuses. In this example, the player may receive synergy bonuses similar to a ranger with Undead as his Favoured Enemy, or an additional +2 to Turn Checks, or lower the DC threshold for player questions concerning undead habits (physiology, psychology, etc.) This level of specialisation is great for campaigns with a very specific focus or for players who want to focus their characters. Oh, and ForceUser, I may just have to yoink your idea! [/QUOTE]
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