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Are knowledge skills worth it?
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<blockquote data-quote="KnowTheToe" data-source="post: 2057433" data-attributes="member: 1961"><p>I agree that knowledge skills are very important, but I find that with all of the knowledge skills and the narrow focuses they cover it is difficult to create a sage style character or a character with a well rounded education. I spend a lot of points on knowledge because they usually fit my character concepts. When I do, I lose the ability to make spot, listen, climb, blalance, bluff, sense motive, etc (higly usable skills).</p><p></p><p>If you consider a standard 25 point buy character, any class outside of Wizard, probably has an intel score of 14 or less. You may not use the 25 PB, but when discussing rules, this is the balance number that was used for characters. Even though a person may use 70% of their skill points toward formal learning, they are still very ignorant on many facets of life. There is no synergy between knowledges. There are 10 knowledge skills and none of them are general in nature. I think maybe a synergy bonus of +1 to all knowledge checks for every 5 points spent in knowledge skills would help greatly and maybe even solve the problem.</p><p></p><p></p><p>I like what knowledge represents in the game, I just think the skills are too specific. I like the idea above about the Lore Skill, it could cover History, local, & nobility. Knowledge Religion, Arcana and nature are all tied to specific classes and have a variety applicable uses, so I would leave them. I like dungeoneering, but would broaden it to cover more monster types. Using a system like PC's where a high knowledge roll would give them more specific info on the monster they faced. Knowledge Geography I would keep, but also add locations. Knowing where merchants who sell a certain type of item reside, weather patterns etc. Engineering/ architecture and Planes are both things few people would know about, so those could remain as they are. I may even add a knowledge for tactics/logic. This could be used in situation where the PCs need to create battleplans, predict enemy or alliances troop movements, goals, formation etc. It could also be used to give the PCs a last ditch effort to overcome logic puzzles, riddles and things like that they they could not RP through.</p></blockquote><p></p>
[QUOTE="KnowTheToe, post: 2057433, member: 1961"] I agree that knowledge skills are very important, but I find that with all of the knowledge skills and the narrow focuses they cover it is difficult to create a sage style character or a character with a well rounded education. I spend a lot of points on knowledge because they usually fit my character concepts. When I do, I lose the ability to make spot, listen, climb, blalance, bluff, sense motive, etc (higly usable skills). If you consider a standard 25 point buy character, any class outside of Wizard, probably has an intel score of 14 or less. You may not use the 25 PB, but when discussing rules, this is the balance number that was used for characters. Even though a person may use 70% of their skill points toward formal learning, they are still very ignorant on many facets of life. There is no synergy between knowledges. There are 10 knowledge skills and none of them are general in nature. I think maybe a synergy bonus of +1 to all knowledge checks for every 5 points spent in knowledge skills would help greatly and maybe even solve the problem. I like what knowledge represents in the game, I just think the skills are too specific. I like the idea above about the Lore Skill, it could cover History, local, & nobility. Knowledge Religion, Arcana and nature are all tied to specific classes and have a variety applicable uses, so I would leave them. I like dungeoneering, but would broaden it to cover more monster types. Using a system like PC's where a high knowledge roll would give them more specific info on the monster they faced. Knowledge Geography I would keep, but also add locations. Knowing where merchants who sell a certain type of item reside, weather patterns etc. Engineering/ architecture and Planes are both things few people would know about, so those could remain as they are. I may even add a knowledge for tactics/logic. This could be used in situation where the PCs need to create battleplans, predict enemy or alliances troop movements, goals, formation etc. It could also be used to give the PCs a last ditch effort to overcome logic puzzles, riddles and things like that they they could not RP through. [/QUOTE]
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