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Are knowledge skills worth it?
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<blockquote data-quote="KnowTheToe" data-source="post: 2066645" data-attributes="member: 1961"><p>I would disagree that Wis would not be an equal mark to intel for these abilities. Being smarter often does not make one better at a profession. Still, craft skills are in everyones class skill lists, knowledges are only in a few. But, in the end you may be right, it only changes the focus, but not the result.</p><p></p><p>I think the profession option gives an alternate route for players to use. Again, this would allow the PC to specifically link his knowledge to a certain part of his past experience. Lets say a soldier served in the military for 20 years. Each lvl he put a rank in profession soldier to reflect his training and knowledge of working in an organized unit. This character could use this ability, which more accurately fits the PCs concepts, to make checks on understanding logistics, troop movement, weapons training, tactics, etc. The PC may convince the DM that it also gives him knowledge geography in the border area he was staioned for 10 years. He may convince the DM that it gives him knowledge about monsters that live in that area. IMO, this style better fits specific character history and RPing needs. It puts the power back into the minds and creativity of the player & GM and not just a DC check on a specific cross class knowledge skill.</p><p></p><p>On the other hand, you want a character who has diverse knowledge. He grew up in a wealthy family in a large city. He had access to formal education. Knowledge Lore and the like would be a better fit. Both work inside the game mechanics, but give a lot more feel to the characters and cutting the knowledge skills down to 4-5, makes each one of those more useful.</p></blockquote><p></p>
[QUOTE="KnowTheToe, post: 2066645, member: 1961"] I would disagree that Wis would not be an equal mark to intel for these abilities. Being smarter often does not make one better at a profession. Still, craft skills are in everyones class skill lists, knowledges are only in a few. But, in the end you may be right, it only changes the focus, but not the result. I think the profession option gives an alternate route for players to use. Again, this would allow the PC to specifically link his knowledge to a certain part of his past experience. Lets say a soldier served in the military for 20 years. Each lvl he put a rank in profession soldier to reflect his training and knowledge of working in an organized unit. This character could use this ability, which more accurately fits the PCs concepts, to make checks on understanding logistics, troop movement, weapons training, tactics, etc. The PC may convince the DM that it also gives him knowledge geography in the border area he was staioned for 10 years. He may convince the DM that it gives him knowledge about monsters that live in that area. IMO, this style better fits specific character history and RPing needs. It puts the power back into the minds and creativity of the player & GM and not just a DC check on a specific cross class knowledge skill. On the other hand, you want a character who has diverse knowledge. He grew up in a wealthy family in a large city. He had access to formal education. Knowledge Lore and the like would be a better fit. Both work inside the game mechanics, but give a lot more feel to the characters and cutting the knowledge skills down to 4-5, makes each one of those more useful. [/QUOTE]
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