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Are LA races ever worth it?
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<blockquote data-quote="Stormborn" data-source="post: 1868963" data-attributes="member: 14041"><p>Thanks for the responces. Just to be clear, I typically DM and wasn't thinking about playing one, but rather selling the idea of monsterous races to some of my players, although "selling" is probablly too strong a word, more like encouraging alternatives to the things we usually play. Along those lines I have calculated the campaign level (based on XP) where a mosterous race could be added with 1 level of PC class for the monsters in the MM 3.5 that have the "X as Characters" info. Does this seem correct?</p><p></p><p>Monster - Effective Character Level - (PC class + Level Adjustment+Racial Hit Die)</p><p></p><p>Bugbear 5th (1+1 LA+3 RHD)</p><p>Centaur 7th (1+2 LA +4 RHD)</p><p>Doppleganger 9th (1+4 LA +4 RHD)</p><p>Dwarf 1st (1+0 LA + 0 RDH)</p><p>Elf 1st (1+0 LA +0 RHD)</p><p>Elf, Drow 3rd (1 +2 LA + 0 RHD)</p><p>Gargoyle 10th (1+5 LA + 4 RHD)</p><p>Genni, Jann 12th (1+5 LA + 6 RHD)</p><p>Githyanki 3rd (1+2 LA + 0 RHD)</p><p>Githzerai 3rd (1 +2 LA +0 RHD)</p><p>Gnoll 4th (1+ 1 LA +2 RHD)</p><p>Goblin 1st (1+ 0 LA +0 RHD)</p><p>Grimlock 5th (1+ 2 LA +2 RHD)</p><p>Half-elf 1st (1+ 0 LA+ 0 RHD)</p><p>Half-orc 1st (1+0 LA +0 RHD)</p><p>Halfling 1st (1+0 LA+ 0 RHD)</p><p>Hobgoblin 2nd (1+ 1 LA +0 RHD)</p><p>Kobold 1st (1 +0 LA + 0 RHD)</p><p>Lizardfolk 4th (1+1 LA +2 RHD)</p><p>Lychanthropes, natural (a sample)</p><p> Werebear 7th (1+3 LA + 3 RHD) based on black bear</p><p>Wereboar 7th(1+ 3 LA + 3 RHD)</p><p> Wererat 4th (1+ 3 LA + 0 RHD)</p><p> Weretiger 10th (1+ 3 LA+ 6RHD)</p><p>Lycanthropes, afflicted: as above –1</p><p>Mindflayer 16th (1+7 LA +8 RHD)</p><p>Minotaur 9th (1+ 2 LA + 6 RHD)</p><p>Ogre 7th (1+ 2 LA +4 RHD)</p><p>Ogre mage 13th (1+7 LA +5 RHD)</p><p>Orc 1st (1 +0 LA +0 RHD)</p><p>Planetouched</p><p> Aasimar 2nd (1+1 LA + 0 RHD)</p><p> Tiefling 2nd (1 +1 LA +0 RHD)</p><p>Rakshasas 15th (1+7 LA+7)</p><p>Satyr 8th (1+ 2 LA+ 5 RHD)</p><p>Sprite, Pixies 5th (1+4 LA +0 RHD)</p><p>Troglodyte 5th (1+2 LA+ 2 RHD)</p><p>Troll 12th (1+5 LA+6 RHD)</p><p>Yuanti,Pureblood 7th (1+2 LA +4 RHD)</p><p></p><p>Templates:</p><p>Templates may be added to characters as well, to find the ECL take the above number and add the indicated adjustment.</p><p></p><p>Celestial: +2* </p><p>Fiendish: +2*</p><p>Ghost: +5</p><p>Half-Celestial: +4</p><p>Half-Dragon: +3</p><p>Half-Fiendish: +4 </p><p>Lich: +4 **</p><p>Vampire +8</p><p>* Believe it or not the Half-versions of these actually get better bonuses.</p><p>** Not that anyone becomes a lich at a low level. An 11th level magic user is required to make a phylactery and a character must make his own. Thus the minimum level one might be a lich is 15th.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 1868963, member: 14041"] Thanks for the responces. Just to be clear, I typically DM and wasn't thinking about playing one, but rather selling the idea of monsterous races to some of my players, although "selling" is probablly too strong a word, more like encouraging alternatives to the things we usually play. Along those lines I have calculated the campaign level (based on XP) where a mosterous race could be added with 1 level of PC class for the monsters in the MM 3.5 that have the "X as Characters" info. Does this seem correct? Monster - Effective Character Level - (PC class + Level Adjustment+Racial Hit Die) Bugbear 5th (1+1 LA+3 RHD) Centaur 7th (1+2 LA +4 RHD) Doppleganger 9th (1+4 LA +4 RHD) Dwarf 1st (1+0 LA + 0 RDH) Elf 1st (1+0 LA +0 RHD) Elf, Drow 3rd (1 +2 LA + 0 RHD) Gargoyle 10th (1+5 LA + 4 RHD) Genni, Jann 12th (1+5 LA + 6 RHD) Githyanki 3rd (1+2 LA + 0 RHD) Githzerai 3rd (1 +2 LA +0 RHD) Gnoll 4th (1+ 1 LA +2 RHD) Goblin 1st (1+ 0 LA +0 RHD) Grimlock 5th (1+ 2 LA +2 RHD) Half-elf 1st (1+ 0 LA+ 0 RHD) Half-orc 1st (1+0 LA +0 RHD) Halfling 1st (1+0 LA+ 0 RHD) Hobgoblin 2nd (1+ 1 LA +0 RHD) Kobold 1st (1 +0 LA + 0 RHD) Lizardfolk 4th (1+1 LA +2 RHD) Lychanthropes, natural (a sample) Werebear 7th (1+3 LA + 3 RHD) based on black bear Wereboar 7th(1+ 3 LA + 3 RHD) Wererat 4th (1+ 3 LA + 0 RHD) Weretiger 10th (1+ 3 LA+ 6RHD) Lycanthropes, afflicted: as above –1 Mindflayer 16th (1+7 LA +8 RHD) Minotaur 9th (1+ 2 LA + 6 RHD) Ogre 7th (1+ 2 LA +4 RHD) Ogre mage 13th (1+7 LA +5 RHD) Orc 1st (1 +0 LA +0 RHD) Planetouched Aasimar 2nd (1+1 LA + 0 RHD) Tiefling 2nd (1 +1 LA +0 RHD) Rakshasas 15th (1+7 LA+7) Satyr 8th (1+ 2 LA+ 5 RHD) Sprite, Pixies 5th (1+4 LA +0 RHD) Troglodyte 5th (1+2 LA+ 2 RHD) Troll 12th (1+5 LA+6 RHD) Yuanti,Pureblood 7th (1+2 LA +4 RHD) Templates: Templates may be added to characters as well, to find the ECL take the above number and add the indicated adjustment. Celestial: +2* Fiendish: +2* Ghost: +5 Half-Celestial: +4 Half-Dragon: +3 Half-Fiendish: +4 Lich: +4 ** Vampire +8 * Believe it or not the Half-versions of these actually get better bonuses. ** Not that anyone becomes a lich at a low level. An 11th level magic user is required to make a phylactery and a character must make his own. Thus the minimum level one might be a lich is 15th. [/QUOTE]
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