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*TTRPGs General
Are LA races ever worth it?
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<blockquote data-quote="Philip" data-source="post: 1869997" data-attributes="member: 10993"><p>It depends. Some LA races are not worth the trouble, but some of them are quite decent. If you want them to be mechanically comparable to +0 LA races you have to build them more carefully, though. Spellcasters are usually out.</p><p></p><p>Our DM asked us to build 16th lvl characters for a one-shot session, and I created a Centaur Ranger6/Order of the Bow Initiate4, a Treant Fighter4 and a Pixie Rogue6/Slayer of Domiel6. All three are quite comparable in saving throws, expected damage per round, skills etc. to the stock characters. But I think they have a huge added coolness factor that makes me want to play them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>If you want to play +LA races in a regular campaign I see much more RP obstacles than mechanical problems.</p><p></p><p>Besides, if you are really out to min/max you could get some extreme combinations out of the LA races. A 16th lvl Treant character could easily achieve a +29 bonus on trip rolls, for example, something that builds with regular races can only do with all kinds of non-core spells, items and other weird tricks. If you always wanted to trip dragon or do other weird stuff like that, some of those races can help you find what you want.</p></blockquote><p></p>
[QUOTE="Philip, post: 1869997, member: 10993"] It depends. Some LA races are not worth the trouble, but some of them are quite decent. If you want them to be mechanically comparable to +0 LA races you have to build them more carefully, though. Spellcasters are usually out. Our DM asked us to build 16th lvl characters for a one-shot session, and I created a Centaur Ranger6/Order of the Bow Initiate4, a Treant Fighter4 and a Pixie Rogue6/Slayer of Domiel6. All three are quite comparable in saving throws, expected damage per round, skills etc. to the stock characters. But I think they have a huge added coolness factor that makes me want to play them. :cool: If you want to play +LA races in a regular campaign I see much more RP obstacles than mechanical problems. Besides, if you are really out to min/max you could get some extreme combinations out of the LA races. A 16th lvl Treant character could easily achieve a +29 bonus on trip rolls, for example, something that builds with regular races can only do with all kinds of non-core spells, items and other weird tricks. If you always wanted to trip dragon or do other weird stuff like that, some of those races can help you find what you want. [/QUOTE]
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