Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Are lockpicking tools legal in your fantasy world?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Unwise" data-source="post: 8234794" data-attributes="member: 98008"><p>Most of my cities and towns give the local sheriff way too much power to use discretion to arrest people. They can hold them for about two weeks before setting them before a magistrate. Having lockpicks gets you arrested "on suspicion of burglary". If you are not a registered locksmith, the metalworkers guild is then told that you were operating without a license. In any major city, the thieves guild is then told that you are likely working for a competitor organization, or freelancing and not paying your dues. The mayor can banish you from any town or city, regardless of criminal conviction.</p><p></p><p>So even though they might not get a conviction from a magistrate, they are in deep trouble if they get caught with them.</p><p></p><p>IRL I own three sets, but no thieves use lockpicks anymore. Last I heard it had been about four years since any burglary conviction involved lockpicks.</p><p></p><p><edit> On the very rare occasion I got to play, my thief would volunteer to improve the locks, or add additional padlocks to the local churches or orphanages. That way they have a good character witness and lawful excuse if ever they were found with them. I would carry 4-5 locks with my kit, so it was more a locksmith set, than a burglars set. The locks and change actually came in super handy during adventures. I locked the guardroom doors closed on more than a few occasions. I even locked a witches flying cauldron to her front porch so she could not chase us.</p><p></p><p>Love this comedy bit that is relevant: [MEDIA=youtube]HNudt52BukY[/MEDIA]</p></blockquote><p></p>
[QUOTE="Unwise, post: 8234794, member: 98008"] Most of my cities and towns give the local sheriff way too much power to use discretion to arrest people. They can hold them for about two weeks before setting them before a magistrate. Having lockpicks gets you arrested "on suspicion of burglary". If you are not a registered locksmith, the metalworkers guild is then told that you were operating without a license. In any major city, the thieves guild is then told that you are likely working for a competitor organization, or freelancing and not paying your dues. The mayor can banish you from any town or city, regardless of criminal conviction. So even though they might not get a conviction from a magistrate, they are in deep trouble if they get caught with them. IRL I own three sets, but no thieves use lockpicks anymore. Last I heard it had been about four years since any burglary conviction involved lockpicks. <edit> On the very rare occasion I got to play, my thief would volunteer to improve the locks, or add additional padlocks to the local churches or orphanages. That way they have a good character witness and lawful excuse if ever they were found with them. I would carry 4-5 locks with my kit, so it was more a locksmith set, than a burglars set. The locks and change actually came in super handy during adventures. I locked the guardroom doors closed on more than a few occasions. I even locked a witches flying cauldron to her front porch so she could not chase us. Love this comedy bit that is relevant: [MEDIA=youtube]HNudt52BukY[/MEDIA] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are lockpicking tools legal in your fantasy world?
Top