Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Are Long-Term Charm Effects Gone in 4E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 4667710" data-attributes="member: 12731"><p>Thinking old spells should be of the same level as before is bad for the game.</p><p></p><p>As others have said, long-duration charm effects do exist in the game (see Succubus) but they aren't made available to player characters, and certainly not at first level.</p><p></p><p>The Charm spell has always been stupid-powerful. The only way to rationalize it is if you run a kick-in-the-door combat heavy game, where the only use for it was to take out foes in combat. Out of combat, it is incredibly unbalanced and over-powered.</p><p></p><p>But 4E doesn't need to stick to old stupid design.</p><p></p><p>And remember, in 4E no longer do NPCs play by the same rules PCs need to play by. (This is good!). </p><p></p><p>If you want to add such an effect to your game, if it is a NPC (a classic witch in the woods perhaps), simply steal the mechanism from the Succubus.</p><p></p><p>If it is for the PCs, you need to ensure it can't be abused to short-circuit adventures or combat.</p><p></p><p>The latter part is easy, make it a ritual. Then it can't be used in combat.</p><p></p><p>This also neatly makes it difficult to use to trick someone.</p><p></p><p>Ideally, you should only be able to charm "defeated" creatures. In the sense that if you could kill it, then it won't be unbalanced to charm it.</p><p></p><p>Then it's probably wise to add an out for the DM. Too many spells/rituals/whatever have been designed without story in mind.</p><p></p><p>Just by adding something as simple as "the charmed creature gets a new save in situations of extreme duress at the DM's discretion" will allow the DM to break off the effect if the story demands it without having to resort to outright cheating.</p><p></p><p>And oh, one final thing: don't forget to add a level restriction to the ritual. You should probably not be able to charm a creature much higher level than yourself.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4667710, member: 12731"] Thinking old spells should be of the same level as before is bad for the game. As others have said, long-duration charm effects do exist in the game (see Succubus) but they aren't made available to player characters, and certainly not at first level. The Charm spell has always been stupid-powerful. The only way to rationalize it is if you run a kick-in-the-door combat heavy game, where the only use for it was to take out foes in combat. Out of combat, it is incredibly unbalanced and over-powered. But 4E doesn't need to stick to old stupid design. And remember, in 4E no longer do NPCs play by the same rules PCs need to play by. (This is good!). If you want to add such an effect to your game, if it is a NPC (a classic witch in the woods perhaps), simply steal the mechanism from the Succubus. If it is for the PCs, you need to ensure it can't be abused to short-circuit adventures or combat. The latter part is easy, make it a ritual. Then it can't be used in combat. This also neatly makes it difficult to use to trick someone. Ideally, you should only be able to charm "defeated" creatures. In the sense that if you could kill it, then it won't be unbalanced to charm it. Then it's probably wise to add an out for the DM. Too many spells/rituals/whatever have been designed without story in mind. Just by adding something as simple as "the charmed creature gets a new save in situations of extreme duress at the DM's discretion" will allow the DM to break off the effect if the story demands it without having to resort to outright cheating. And oh, one final thing: don't forget to add a level restriction to the ritual. You should probably not be able to charm a creature much higher level than yourself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Are Long-Term Charm Effects Gone in 4E?
Top