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Are Mega-Adventures / APs Bad?
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<blockquote data-quote="Herobizkit" data-source="post: 3618622" data-attributes="member: 36150"><p>Just to add my own experiences, A friend of mine solo'd me through the now infamous Return to the Temple of Elemental Evil. I played two characters, and we collectively controlled three NPC cohorts. </p><p></p><p></p><p>Spoilers ahead...</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Once you get into the guts of the adventure, there are 15 or 16 levels of pure dungeon crawl as you delve deeper and deeper into a series of mines. My DM and I found this absolutely tedious beyond belief. So, in lieu of exploring each and every nook and cranny to level, he was more than happy to allow me to leave and explore his own plot that he had on the go while we were inside the dungeon. </p><p></p><p>The funniest way we dealt with the situation was when we encountered some kind of scorpion-demon (?) who was all hell-bent on revenge against some guy on the lower levels. Like good heroes, we, um... let him go. Through the rest of the dungeon. Killing everything in its path. And what's more, because of 3.0's damage reduction rules, nothing on the lower levels could conceivably kill it on their own. </p><p></p><p>Mind you, these are the same heroes who ate the apple on the dark altar and survived the soul-sucking of another one after activating it with the four elemental items... and got a <em>+4 holy falchion</em> as a reward for the deaths of the random NPCs and monsters around... <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Herobizkit, post: 3618622, member: 36150"] Just to add my own experiences, A friend of mine solo'd me through the now infamous Return to the Temple of Elemental Evil. I played two characters, and we collectively controlled three NPC cohorts. Spoilers ahead... Once you get into the guts of the adventure, there are 15 or 16 levels of pure dungeon crawl as you delve deeper and deeper into a series of mines. My DM and I found this absolutely tedious beyond belief. So, in lieu of exploring each and every nook and cranny to level, he was more than happy to allow me to leave and explore his own plot that he had on the go while we were inside the dungeon. The funniest way we dealt with the situation was when we encountered some kind of scorpion-demon (?) who was all hell-bent on revenge against some guy on the lower levels. Like good heroes, we, um... let him go. Through the rest of the dungeon. Killing everything in its path. And what's more, because of 3.0's damage reduction rules, nothing on the lower levels could conceivably kill it on their own. Mind you, these are the same heroes who ate the apple on the dark altar and survived the soul-sucking of another one after activating it with the four elemental items... and got a [I]+4 holy falchion[/I] as a reward for the deaths of the random NPCs and monsters around... :lol: [/QUOTE]
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