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Are Mega-Adventures / APs Bad?
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<blockquote data-quote="Obergnom" data-source="post: 3623773" data-attributes="member: 7145"><p>Hmm, I do not like APs. Both as a player and as a DM. As a DM, they bore me. Why bother playing when you know the end allready? I feel like someone reading a book to my players. A book I know the end of allready. Not someone participating in the creation of a story together with my players.</p><p></p><p>As a player I dislike them even more. Why bother making up a character background when all that matters is, you have a balanced group (game wise) and you are not really allowed to do what you want to? I quited a Red Hand of Doom game because of that. Encounter Difficulty? No problem. Solid hook leaving us no choice but to follow the book? Check. A bunch of players feeling like their chars were only their to play through a prewritten adventure? check.</p><p></p><p>Concerning the difficulty. I think you get enough XP in all of them to be up to the challenges. At least thats my experience. But, only for gamer groups, who try to cover the basics while creating their parties. Who rather take a second cleric with them than a bard. (Bards are great, imo, but not in these adventures) Thats the kind of groups I usually game with. If the constellation is substandart, it gets corrected by evolution... characters keep dying until a party works.</p><p></p><p>Maybe your players are not into creating D&D SWAT Teams. Maybe they just want to play characters that interesset them, and if that results in a party of bards and wizards, the APs are not for you. </p><p>If they try but maybe are not able to create characters powerful enough, why not let your PCs start at 2nd level and with 32pts buy? That combination should be able to reduce that problem. Oh, and hand out +10% xp earned. Otherwise they will sooner or later be of "fitting" level again.</p></blockquote><p></p>
[QUOTE="Obergnom, post: 3623773, member: 7145"] Hmm, I do not like APs. Both as a player and as a DM. As a DM, they bore me. Why bother playing when you know the end allready? I feel like someone reading a book to my players. A book I know the end of allready. Not someone participating in the creation of a story together with my players. As a player I dislike them even more. Why bother making up a character background when all that matters is, you have a balanced group (game wise) and you are not really allowed to do what you want to? I quited a Red Hand of Doom game because of that. Encounter Difficulty? No problem. Solid hook leaving us no choice but to follow the book? Check. A bunch of players feeling like their chars were only their to play through a prewritten adventure? check. Concerning the difficulty. I think you get enough XP in all of them to be up to the challenges. At least thats my experience. But, only for gamer groups, who try to cover the basics while creating their parties. Who rather take a second cleric with them than a bard. (Bards are great, imo, but not in these adventures) Thats the kind of groups I usually game with. If the constellation is substandart, it gets corrected by evolution... characters keep dying until a party works. Maybe your players are not into creating D&D SWAT Teams. Maybe they just want to play characters that interesset them, and if that results in a party of bards and wizards, the APs are not for you. If they try but maybe are not able to create characters powerful enough, why not let your PCs start at 2nd level and with 32pts buy? That combination should be able to reduce that problem. Oh, and hand out +10% xp earned. Otherwise they will sooner or later be of "fitting" level again. [/QUOTE]
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