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Are Mega-Adventures / APs Bad?
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<blockquote data-quote="takasi" data-source="post: 3623886" data-attributes="member: 20194"><p>Well it's all a matter of prep time. Eventually you will know the "end" right? At least, the options for the end, where the end will probably take place, etc. </p><p></p><p>When running an AP you are more referee than storymaker. For some this is appealing, because they don't have time to make a story, or perhaps a table can't find someone who is really good at making a story.</p><p></p><p></p><p></p><p>Well that's not all that matters. I've ran APs and I'm playing in an AP right now, and I'm having fun with my character because I built him around the plot. Sure I have a backstory, but it's not the backstory that's important anymore. It's not what I've done that defines my character, it's what I'm doing now. My choices may be a bit more narrow, but I am definately able to create a variety of character types to run through the AP. </p><p></p><p>If you're new to RPGs but have played computer games, games like Knights of the Old Republic and Neverwinter Nights 2 are great examples of how the same story can unfold around you while characters can still evolve and grow. </p><p></p><p>Some players, if not told ahead of time to do otherwise, will create an extensive background about their character without consulting the DM or even waiting a few sessions to see what the campaign is all about. With an AP, it's vital that the DM work with a player to create characters that will have fun interacting with the important NPCs in the campaign.</p></blockquote><p></p>
[QUOTE="takasi, post: 3623886, member: 20194"] Well it's all a matter of prep time. Eventually you will know the "end" right? At least, the options for the end, where the end will probably take place, etc. When running an AP you are more referee than storymaker. For some this is appealing, because they don't have time to make a story, or perhaps a table can't find someone who is really good at making a story. Well that's not all that matters. I've ran APs and I'm playing in an AP right now, and I'm having fun with my character because I built him around the plot. Sure I have a backstory, but it's not the backstory that's important anymore. It's not what I've done that defines my character, it's what I'm doing now. My choices may be a bit more narrow, but I am definately able to create a variety of character types to run through the AP. If you're new to RPGs but have played computer games, games like Knights of the Old Republic and Neverwinter Nights 2 are great examples of how the same story can unfold around you while characters can still evolve and grow. Some players, if not told ahead of time to do otherwise, will create an extensive background about their character without consulting the DM or even waiting a few sessions to see what the campaign is all about. With an AP, it's vital that the DM work with a player to create characters that will have fun interacting with the important NPCs in the campaign. [/QUOTE]
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