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Are Mega-Adventures / APs Bad?
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<blockquote data-quote="Obergnom" data-source="post: 3623967" data-attributes="member: 7145"><p>Yep, you are right, if a DM plans a story, he will sooner or later know the possible end. The best campaigns I have both played in and DMed were Sandbox Campaigns, though. Where you do not really create a campaign, but "wait" for the PCs to do something and react. I had a blast being a player in Vault of Larrin Karr. My character (a wizard) had all kinds of plans how to find the treasure. Non of them involved actually looking for hints. Other characters were more into hunting Orcs etc... great fun.</p><p></p><p></p><p></p><p>Yes, that can be a huge problem. I just do not think its really appealing to create characters for APs. When creating characters for the Savage Tide, we were very thrilled to do some pirate stuff. But of course, you get carried away. While it is fun to plan to have a ship of your own one day, that fun lessens once your DM tells you: "Yeah, you will be able to travel around on a ship for sometime during the Campaign" ... so, it does not matter wether I am motivated to do that for my character I will get a ship, even if I am a dwarven fighter? Oh well, but I do see the high points in playing APs. It is just not really my cup of tea. (We abondened Savage Tide after a short time, but that was for out of game reasons)</p></blockquote><p></p>
[QUOTE="Obergnom, post: 3623967, member: 7145"] Yep, you are right, if a DM plans a story, he will sooner or later know the possible end. The best campaigns I have both played in and DMed were Sandbox Campaigns, though. Where you do not really create a campaign, but "wait" for the PCs to do something and react. I had a blast being a player in Vault of Larrin Karr. My character (a wizard) had all kinds of plans how to find the treasure. Non of them involved actually looking for hints. Other characters were more into hunting Orcs etc... great fun. Yes, that can be a huge problem. I just do not think its really appealing to create characters for APs. When creating characters for the Savage Tide, we were very thrilled to do some pirate stuff. But of course, you get carried away. While it is fun to plan to have a ship of your own one day, that fun lessens once your DM tells you: "Yeah, you will be able to travel around on a ship for sometime during the Campaign" ... so, it does not matter wether I am motivated to do that for my character I will get a ship, even if I am a dwarven fighter? Oh well, but I do see the high points in playing APs. It is just not really my cup of tea. (We abondened Savage Tide after a short time, but that was for out of game reasons) [/QUOTE]
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