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General Tabletop Discussion
*Pathfinder & Starfinder
Are megadungeon still a viable play experience?
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<blockquote data-quote="Olfan" data-source="post: 6314882" data-attributes="member: 6776286"><p>Can't speak for others but I love megadungeons. Ever since I was a kid I remember being fascinated with Undermountain. I was upset when I realized not ever facet of the place was laid out in excruciating detail. Pathfinder just released their first megadungeon the Emerald Spire and I'm really excited about it. Heck, even know, I'm DMing a megadungeon called The Castle of the Mad Archmage for my Pathfinder group. I love them!</p><p></p><p>For me, they provide a type of Diablo-like continuity. Constant monster killing, some RP, lots of loot, and a singular location for your players to really learn and master. The best parts is when they accidentally fall into a lower level before they're strong enough to, and you can watch some of the most innovative thinking imaginable to get back out.</p></blockquote><p></p>
[QUOTE="Olfan, post: 6314882, member: 6776286"] Can't speak for others but I love megadungeons. Ever since I was a kid I remember being fascinated with Undermountain. I was upset when I realized not ever facet of the place was laid out in excruciating detail. Pathfinder just released their first megadungeon the Emerald Spire and I'm really excited about it. Heck, even know, I'm DMing a megadungeon called The Castle of the Mad Archmage for my Pathfinder group. I love them! For me, they provide a type of Diablo-like continuity. Constant monster killing, some RP, lots of loot, and a singular location for your players to really learn and master. The best parts is when they accidentally fall into a lower level before they're strong enough to, and you can watch some of the most innovative thinking imaginable to get back out. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Are megadungeon still a viable play experience?
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