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General Tabletop Discussion
*Pathfinder & Starfinder
Are megadungeon still a viable play experience?
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<blockquote data-quote="Jan van Leyden" data-source="post: 6314928" data-attributes="member: 20307"><p>If you're unsure about you players, just do it in the economic way:</p><p></p><p>- think of a concept for the dungeon</p><p>- name several levels</p><p>- map out the first two or three levels</p><p>- populate the first level (esepcially when using a preparation heavy system)</p><p>- start the game</p><p></p><p>That way you can just try to present them your monstrous child and see whether they like it. Look at the dungeon not like an adventure location which they visit and solve, but like a complete game world. You don't create a complete, thoroughly detailed world for a campaign, do you? Design your dungeon in the same vein: start out with idea, concept, and what you need for the first sessions.</p><p></p><p>As other have mentioned a good mega dungeon is more than maps & monsters. Whether you to persent your players with a complete ecosystem and network of enemies or want to react to your players' actions (and theories) depends on what drives them to the game in the first place.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 6314928, member: 20307"] If you're unsure about you players, just do it in the economic way: - think of a concept for the dungeon - name several levels - map out the first two or three levels - populate the first level (esepcially when using a preparation heavy system) - start the game That way you can just try to present them your monstrous child and see whether they like it. Look at the dungeon not like an adventure location which they visit and solve, but like a complete game world. You don't create a complete, thoroughly detailed world for a campaign, do you? Design your dungeon in the same vein: start out with idea, concept, and what you need for the first sessions. As other have mentioned a good mega dungeon is more than maps & monsters. Whether you to persent your players with a complete ecosystem and network of enemies or want to react to your players' actions (and theories) depends on what drives them to the game in the first place. [/QUOTE]
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Are megadungeon still a viable play experience?
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