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General Tabletop Discussion
*TTRPGs General
Are meleerers unfairly penalized at high levels?
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<blockquote data-quote="Lord Pendragon" data-source="post: 4802085" data-attributes="member: 707"><p>This serves to add to the tactical challenge of certain fights. Sometimes one PC will need to withdraw, while another might need to move forward and take their place. Just because one is a melee-focused striker doesn't necessarily guarantee they'll always be able to melee for 100% of a combat. Likewise, a ranged-focused PC sometimes needs to be prepared to step into melee.</p><p></p><p>Also, such melee-targetting critter powers are not used solely against melee-PC's 100% of the time. Smart beasts may manipulate the combat to bring their aura to bear on unsuspecting foes.</p><p></p><p></p><p></p><p>In 3.x it was the same. Once you hit the mid-levels, you'd better find a way to fly. Although the magic items and spells that grant flight have been noticably reduced, there are still plenty of flying mounts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I agree in general. Though I'm not certainly it's a large issue. It can also fall the other way. If a ranged-PC is immobilized, and the critter then steps up next to him, he's going to be punished for using many of his powers <em>and</em> start taking all that aura damage you mentioned.</p><p></p><p></p><p></p><p>Define "love." Do you think they need higher defenses? More damage?</p><p></p><p>Personally I'm not sure either is true. Is there a need to normalize damage taken across all members of the party?</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 4802085, member: 707"] This serves to add to the tactical challenge of certain fights. Sometimes one PC will need to withdraw, while another might need to move forward and take their place. Just because one is a melee-focused striker doesn't necessarily guarantee they'll always be able to melee for 100% of a combat. Likewise, a ranged-focused PC sometimes needs to be prepared to step into melee. Also, such melee-targetting critter powers are not used solely against melee-PC's 100% of the time. Smart beasts may manipulate the combat to bring their aura to bear on unsuspecting foes. In 3.x it was the same. Once you hit the mid-levels, you'd better find a way to fly. Although the magic items and spells that grant flight have been noticably reduced, there are still plenty of flying mounts. :) I agree in general. Though I'm not certainly it's a large issue. It can also fall the other way. If a ranged-PC is immobilized, and the critter then steps up next to him, he's going to be punished for using many of his powers [I]and[/I] start taking all that aura damage you mentioned. Define "love." Do you think they need higher defenses? More damage? Personally I'm not sure either is true. Is there a need to normalize damage taken across all members of the party? [/QUOTE]
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Are meleerers unfairly penalized at high levels?
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