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General Tabletop Discussion
*TTRPGs General
Are meleerers unfairly penalized at high levels?
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<blockquote data-quote="CapnZapp" data-source="post: 4802393" data-attributes="member: 12731"><p>I think it is very important to keep the issues straight:</p><p></p><p>You're mostly discussing "some epic monsters make it harder for melee PCs than for ranged PCs relative to other monsters".</p><p></p><p>But then you discuss "melee characters should get powerups" which is a completely separate issue which does not necessarily follow logically from the first assumption.</p><p></p><p>If the DM is always throwing monsters with ability X at the party, and there is a specific character Y who is especially vulnerable to ability X, the cautious solution isn't to make character Y stronger. It is to have the DM stop using so many monsters with ability X.</p><p></p><p>In other words, <em>if</em> this is a problem, it is likely so only for some campaigns, and "giving some love" to all melee characters will only make them overpowered in those other campaigns.</p><p></p><p>Personally, I think the appropriate analysis is this: </p><p></p><p>In any epic campaign (assuming your reading of the MMs is right), <strong>it is the responsibility of the melee-dependent character to be able to close to melee</strong>. Not the responsibility of the DM or the ruleset. As the DM, you only need to ensure you aren't withholding the tools that allow the PC to do his job. (Stuff like magic boots of flying or whatnot)</p><p></p><p>If the PC still goes ahead, perhaps optimizing on damage output solely, and ignoring his need to come to the monsters (rather than the monsters coming to him, as he might have gotten accustomed to during Heroic/Paragon play), then it's his decision and you as the DM can go ahead and make him pay... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4802393, member: 12731"] I think it is very important to keep the issues straight: You're mostly discussing "some epic monsters make it harder for melee PCs than for ranged PCs relative to other monsters". But then you discuss "melee characters should get powerups" which is a completely separate issue which does not necessarily follow logically from the first assumption. If the DM is always throwing monsters with ability X at the party, and there is a specific character Y who is especially vulnerable to ability X, the cautious solution isn't to make character Y stronger. It is to have the DM stop using so many monsters with ability X. In other words, [I]if[/I] this is a problem, it is likely so only for some campaigns, and "giving some love" to all melee characters will only make them overpowered in those other campaigns. Personally, I think the appropriate analysis is this: In any epic campaign (assuming your reading of the MMs is right), [B]it is the responsibility of the melee-dependent character to be able to close to melee[/B]. Not the responsibility of the DM or the ruleset. As the DM, you only need to ensure you aren't withholding the tools that allow the PC to do his job. (Stuff like magic boots of flying or whatnot) If the PC still goes ahead, perhaps optimizing on damage output solely, and ignoring his need to come to the monsters (rather than the monsters coming to him, as he might have gotten accustomed to during Heroic/Paragon play), then it's his decision and you as the DM can go ahead and make him pay... :cool: [/QUOTE]
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Are meleerers unfairly penalized at high levels?
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