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General Tabletop Discussion
*TTRPGs General
Are milestones enough of a motivation to avoid the 15 minute adventuring day?
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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 4498194" data-attributes="member: 4129"><p>I'm a big believer of time in the gaming world. Without time pressure placed on their characters, players have no need to place their characters in undue risk (and undue risk is exciting). When time becomes a factor, players are forced to make decisions based off in game events and not powers per day. Of course, to make this work, there has to be a tangible effects for success or failure. Deadlines are a great thing for adventures <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>As for my 4E experiences, I've yet to encounter the 5/15 minute adventuring day. At wills and encounter powers are, in my mind, the bread and butter of the character. Using a daily only reduces the character's effectiveness for the next battle a little. The bigger constraint on the adventuring day is healing surges. Running out of them probably means a rest is coming very soon.</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 4498194, member: 4129"] I'm a big believer of time in the gaming world. Without time pressure placed on their characters, players have no need to place their characters in undue risk (and undue risk is exciting). When time becomes a factor, players are forced to make decisions based off in game events and not powers per day. Of course, to make this work, there has to be a tangible effects for success or failure. Deadlines are a great thing for adventures :cool: As for my 4E experiences, I've yet to encounter the 5/15 minute adventuring day. At wills and encounter powers are, in my mind, the bread and butter of the character. Using a daily only reduces the character's effectiveness for the next battle a little. The bigger constraint on the adventuring day is healing surges. Running out of them probably means a rest is coming very soon. [/QUOTE]
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Are milestones enough of a motivation to avoid the 15 minute adventuring day?
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