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Are Milestones fun?
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<blockquote data-quote="MerricB" data-source="post: 4714451" data-attributes="member: 3586"><p>Why do you need to love them? If you don't like them, ignore them. D&D has quite happily survived through thirty years without using them. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Within the structure of 4e, they provide the following benefits:</p><p>* They reward PCs for continuing play with three bonuses. The first is an additional action point. Action points are fun - they allow the PCs to pull off great manuevers, often chaining maneuvers together. Once you reach Paragon level, those action points give even more powers.</p><p>* The second is an additional daily power gifted by a magic item. </p><p>* The third only occurs sometimes: some magic items have properties that only start working after the first milestone is reached in a day.</p><p></p><p>These bonuses then work together to reward the PCs for continued play rather than the "5 minute day" where they use all their dailies in the first encounter and then go home to rest.</p><p></p><p>If you don't like milestones, then don't use them. Give out extra action points every so often, because action points are fun.</p><p></p><p>They're used as an incentive to keep the group moving, but whether you use them is up to you.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4714451, member: 3586"] Why do you need to love them? If you don't like them, ignore them. D&D has quite happily survived through thirty years without using them. :) Within the structure of 4e, they provide the following benefits: * They reward PCs for continuing play with three bonuses. The first is an additional action point. Action points are fun - they allow the PCs to pull off great manuevers, often chaining maneuvers together. Once you reach Paragon level, those action points give even more powers. * The second is an additional daily power gifted by a magic item. * The third only occurs sometimes: some magic items have properties that only start working after the first milestone is reached in a day. These bonuses then work together to reward the PCs for continued play rather than the "5 minute day" where they use all their dailies in the first encounter and then go home to rest. If you don't like milestones, then don't use them. Give out extra action points every so often, because action points are fun. They're used as an incentive to keep the group moving, but whether you use them is up to you. Cheers! [/QUOTE]
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