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Are military armies valid in 4e?
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<blockquote data-quote="S'mon" data-source="post: 4928599" data-attributes="member: 463"><p>A thought about low-level creatures as an environment hazard for high-level characters.</p><p></p><p>Say the PC is on an open plain, surrounded by low level minions who hit him on a 20 for 6 damage.</p><p></p><p>With moving and shifting, every square around the PC could have 2 foes in it each round. That's 8 x2 = 16 attacks/round. Add in some thrown missiles, call it 20 attacks/round. Or, an average 1 hit/round.</p><p></p><p>So, the battlefield becomes an environmental hazard doing 6 damage/round. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit: And you don't need to put any minis down for the mooks; just treat the whole area as difficult terrain. Do put down minis for enemy leaders and champions. </p><p></p><p>This is assuming that being amongst the enemy is giving the PC cover against enemy missile troops - per the RAW, allies don't give cover to the enemy, but I think it's better to stick to realism here. If the PC is caught in the open by enemy archers, you can have say 100 archers fire at him each round, 5 hits at 6 damage each or 30/round. I'd suggest (a) capping the number of archers - not everyone target the hero, some auto-miss and (b) applying any damage reduction only once. If the player insists on DR applying vs each shot, apply the RAW - say a battalion of 600 archers all fire at him for 1d10+3 each, on average that's 30 crits each for 13 damage, so unless he has 13+ DR he's in a world of hurt.</p><p></p><p>Edit: You can use your battlemat to quickly mark out eg enemy-occupied zones (6 damage/round environmental hazard), friendly-occupied zones (no damage, as your troops are giving you cover) and free-fire zones empty areas where enemy archers target your PCs for 30 damage/round).</p></blockquote><p></p>
[QUOTE="S'mon, post: 4928599, member: 463"] A thought about low-level creatures as an environment hazard for high-level characters. Say the PC is on an open plain, surrounded by low level minions who hit him on a 20 for 6 damage. With moving and shifting, every square around the PC could have 2 foes in it each round. That's 8 x2 = 16 attacks/round. Add in some thrown missiles, call it 20 attacks/round. Or, an average 1 hit/round. So, the battlefield becomes an environmental hazard doing 6 damage/round. :) Edit: And you don't need to put any minis down for the mooks; just treat the whole area as difficult terrain. Do put down minis for enemy leaders and champions. This is assuming that being amongst the enemy is giving the PC cover against enemy missile troops - per the RAW, allies don't give cover to the enemy, but I think it's better to stick to realism here. If the PC is caught in the open by enemy archers, you can have say 100 archers fire at him each round, 5 hits at 6 damage each or 30/round. I'd suggest (a) capping the number of archers - not everyone target the hero, some auto-miss and (b) applying any damage reduction only once. If the player insists on DR applying vs each shot, apply the RAW - say a battalion of 600 archers all fire at him for 1d10+3 each, on average that's 30 crits each for 13 damage, so unless he has 13+ DR he's in a world of hurt. Edit: You can use your battlemat to quickly mark out eg enemy-occupied zones (6 damage/round environmental hazard), friendly-occupied zones (no damage, as your troops are giving you cover) and free-fire zones empty areas where enemy archers target your PCs for 30 damage/round). [/QUOTE]
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Are military armies valid in 4e?
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