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General Tabletop Discussion
*Pathfinder & Starfinder
Are minions dangerous enough?
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<blockquote data-quote="keterys" data-source="post: 5768554" data-attributes="member: 43019"><p>Minions can be worth their xp - especially at low level. They can also be worth a tiny fraction of their xp.</p><p></p><p>More than any other monster, minions have sharp variation in design. One minion will get a save to avoid death, extra attacks, automatic damage, etc... while another has defenses 3 too low, no ranged attack, and crappy damage. This is true even in more modern monster manuals - compare the orc and human minions in Monster Vault, for instance.</p><p></p><p>Minions with ranged attacks are _much_ better at avoiding death. Ones with auras, death bursts, and other techniques can easily be worth the xp budget in a standard encounter.</p><p></p><p>That said, we're not really talking a standard encounter. Action economy may be a serious problem for any creature in the setup we're talking, since any normal group can easily drop a standard or 4 minions before they act. In many parties, killing the minions will actually be more difficult.</p><p></p><p>Finally, it's worth saying that the two-hit minion rule has a lot more problems from a design perspective than the damage threshold rule in OP. I'd strongly suggest using the damage threshold over using the "two hit" bit.</p></blockquote><p></p>
[QUOTE="keterys, post: 5768554, member: 43019"] Minions can be worth their xp - especially at low level. They can also be worth a tiny fraction of their xp. More than any other monster, minions have sharp variation in design. One minion will get a save to avoid death, extra attacks, automatic damage, etc... while another has defenses 3 too low, no ranged attack, and crappy damage. This is true even in more modern monster manuals - compare the orc and human minions in Monster Vault, for instance. Minions with ranged attacks are _much_ better at avoiding death. Ones with auras, death bursts, and other techniques can easily be worth the xp budget in a standard encounter. That said, we're not really talking a standard encounter. Action economy may be a serious problem for any creature in the setup we're talking, since any normal group can easily drop a standard or 4 minions before they act. In many parties, killing the minions will actually be more difficult. Finally, it's worth saying that the two-hit minion rule has a lot more problems from a design perspective than the damage threshold rule in OP. I'd strongly suggest using the damage threshold over using the "two hit" bit. [/QUOTE]
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Are minions dangerous enough?
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