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General Tabletop Discussion
*Pathfinder & Starfinder
Are minions dangerous enough?
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<blockquote data-quote="S'mon" data-source="post: 5769004" data-attributes="member: 463"><p>I prefer more resilient minions to eg 'exploding' minions like the Orc Savage, at least at Heroic Tier. I ran a mass battle with dozens of minions on each side, it would have worked great except I used Orc Savage minions - every time a PC-side minion killed one, it killed a PC-side minion too, which really screwed up play balance. I think exploding minions, if used, are best reserved for Paragon & Epic Tiers.</p><p></p><p>Ranged minions are potentially much more powerful than melee minions. Per RAW you can easily make area-burst ranged minions ridiculously lethal. I find the trick is to use level+5 not level+7 for artillery minion ranged attacks, and do no more than basic 1/2 level +4 damage vs 1 target, much less (say about half of that) on a burst.</p><p></p><p>In general, the best results I've seen have been from increasing minion durability, not lethality. The big advantage of using minions IME is <strong>reduced book-keeping</strong>, not 'pile on the damage'. I recently used 6th level Wraith Figments who had a Damage Threshold of 8 (Incorporeal) - this meant that unless attacked by Radiant damage it took 16 to destroy them, 8 to Bloody. The 8th level PCs fighting them had no trouble doing 16 damage, & but it gave them exactly the right level of staying power.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5769004, member: 463"] I prefer more resilient minions to eg 'exploding' minions like the Orc Savage, at least at Heroic Tier. I ran a mass battle with dozens of minions on each side, it would have worked great except I used Orc Savage minions - every time a PC-side minion killed one, it killed a PC-side minion too, which really screwed up play balance. I think exploding minions, if used, are best reserved for Paragon & Epic Tiers. Ranged minions are potentially much more powerful than melee minions. Per RAW you can easily make area-burst ranged minions ridiculously lethal. I find the trick is to use level+5 not level+7 for artillery minion ranged attacks, and do no more than basic 1/2 level +4 damage vs 1 target, much less (say about half of that) on a burst. In general, the best results I've seen have been from increasing minion durability, not lethality. The big advantage of using minions IME is [B]reduced book-keeping[/B], not 'pile on the damage'. I recently used 6th level Wraith Figments who had a Damage Threshold of 8 (Incorporeal) - this meant that unless attacked by Radiant damage it took 16 to destroy them, 8 to Bloody. The 8th level PCs fighting them had no trouble doing 16 damage, & but it gave them exactly the right level of staying power. [/QUOTE]
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Are minions dangerous enough?
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