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General Tabletop Discussion
*Pathfinder & Starfinder
Are minions dangerous enough?
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<blockquote data-quote="Riastlin" data-source="post: 5769086" data-attributes="member: 94022"><p>Going back to the OP, if you are running with a new group that has not tried 4ed before, you may well find that 4 minions is about right for a level 1 party. As others have said though, I would make sure that they all at least have a ranged attack in there.</p><p></p><p>My experience has been that early on 4-5 minions was about right for a standard monster. Now that my party is in mid-paragon tier, I usually need at least 6 to make the equivalent of a single standard monster. Part of this has to do with party makeup though as half the party has a wide array of multi-attack powers. That being said, in a fight with an elite dragon, I had a bunch of minions on rooftops firing at the party. The result was that the ranger spent most of the combat trying to kill the minions (and largely failing due to poor die rolls), which really helped keep the dragon alive for a while longer. Made for a much more interesting fight imho.</p><p></p><p>So yeah, the key as you go up in levels is you will need more minions (in all likelihood), they need ranged attacks, and they should often times be in relatively hard to reach areas. Doing that will certainly give them some punch.</p><p></p><p>I do occasionally use the exploding minions as well as those can ensure that the minion does something at least, though here too you have to be careful depending on exactly how they explode as you could suddenly have a bunch of minions exploding at once -- which may be more spike damage than you are intending. Psionic minions are actually kind of nice for this as I often just give them "feedback" damage where they damage the PC that killed them.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5769086, member: 94022"] Going back to the OP, if you are running with a new group that has not tried 4ed before, you may well find that 4 minions is about right for a level 1 party. As others have said though, I would make sure that they all at least have a ranged attack in there. My experience has been that early on 4-5 minions was about right for a standard monster. Now that my party is in mid-paragon tier, I usually need at least 6 to make the equivalent of a single standard monster. Part of this has to do with party makeup though as half the party has a wide array of multi-attack powers. That being said, in a fight with an elite dragon, I had a bunch of minions on rooftops firing at the party. The result was that the ranger spent most of the combat trying to kill the minions (and largely failing due to poor die rolls), which really helped keep the dragon alive for a while longer. Made for a much more interesting fight imho. So yeah, the key as you go up in levels is you will need more minions (in all likelihood), they need ranged attacks, and they should often times be in relatively hard to reach areas. Doing that will certainly give them some punch. I do occasionally use the exploding minions as well as those can ensure that the minion does something at least, though here too you have to be careful depending on exactly how they explode as you could suddenly have a bunch of minions exploding at once -- which may be more spike damage than you are intending. Psionic minions are actually kind of nice for this as I often just give them "feedback" damage where they damage the PC that killed them. [/QUOTE]
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Are minions dangerous enough?
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