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General Tabletop Discussion
*Pathfinder & Starfinder
Are minions dangerous enough?
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<blockquote data-quote="Neonchameleon" data-source="post: 5770846" data-attributes="member: 87792"><p>How dangerous minions are really depends on how many bursts/blasts the party has. One wizard with Enlarge Spell and Freezing Burst does Burst 2 (i.e. 25 squares) on an At Will - this on its own is almost enough to drive minions off the battlefield. The triple attack at wills of Hand of Radiance, Magic Stone, and the assassin's shuriken attack are bad enough.</p><p> </p><p>On the other hand if the party is a purely martial party with e.g. a thief, a knight, a warlord and a hunter, minions are fine as it stands. Only the hunter's going to be killing more than two in a round and then only if they bunch up (or do silly things to provoke the knight when he can).</p><p> </p><p>More than just about anything else in 4e and the PC's choices change the effectiveness of minions - and if the DM likes minions, the PCs will adapt and pick methods of taking them out by the boatload. To pick one example, S'mon loves using them by the dozen (three dozen minions in a fight having happened several times in a campaign), meaning that Invokers, Wizards, and anything that does autodamage zones are strongly encouraged - and even when people use single target classes like Warlocks and Hexblades we do nasty things like give the Hexblade an autodamage zone around herself or have the Warlock make the minions explode. And no, I don't consider preparing yourself for the world (<em>especially</em> once the campaign has already started) anything other than sensible in character and out.</p><p> </p><p>And for the record I definitely do not support giving minions hit points - it penalises all the wrong things. It won't really slow the Enlarged Freezing Bursts as that damage scales, but on the other hand it makes Cleave - a power designed for minion killing - an utterly useless power. On the other hand giving minions interrupts or reaction powers to get out of areas of attack (as lizardman and kobold minions to my certain knowledge do) goes some way to solving underlying problems.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5770846, member: 87792"] How dangerous minions are really depends on how many bursts/blasts the party has. One wizard with Enlarge Spell and Freezing Burst does Burst 2 (i.e. 25 squares) on an At Will - this on its own is almost enough to drive minions off the battlefield. The triple attack at wills of Hand of Radiance, Magic Stone, and the assassin's shuriken attack are bad enough. On the other hand if the party is a purely martial party with e.g. a thief, a knight, a warlord and a hunter, minions are fine as it stands. Only the hunter's going to be killing more than two in a round and then only if they bunch up (or do silly things to provoke the knight when he can). More than just about anything else in 4e and the PC's choices change the effectiveness of minions - and if the DM likes minions, the PCs will adapt and pick methods of taking them out by the boatload. To pick one example, S'mon loves using them by the dozen (three dozen minions in a fight having happened several times in a campaign), meaning that Invokers, Wizards, and anything that does autodamage zones are strongly encouraged - and even when people use single target classes like Warlocks and Hexblades we do nasty things like give the Hexblade an autodamage zone around herself or have the Warlock make the minions explode. And no, I don't consider preparing yourself for the world ([I]especially[/I] once the campaign has already started) anything other than sensible in character and out. And for the record I definitely do not support giving minions hit points - it penalises all the wrong things. It won't really slow the Enlarged Freezing Bursts as that damage scales, but on the other hand it makes Cleave - a power designed for minion killing - an utterly useless power. On the other hand giving minions interrupts or reaction powers to get out of areas of attack (as lizardman and kobold minions to my certain knowledge do) goes some way to solving underlying problems. [/QUOTE]
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Are minions dangerous enough?
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