Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are minions dangerous enough?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5778030" data-attributes="member: 2011"><p>I find it interesting how often people say "crappy DM" or "crappy players" when the game doesn't work out like someone enjoys. Not all DMs (or players for that matter) will recognize inherent design problems with an encounter until the encounter is actually underway. A lot of the early 4E bad encounter design wasn't even recognized as such until a lot of discussion occurred here on the boards (and even the various Lair Assaults are not what I would actually call good encounter design, 3 years here down the road).</p><p></p><p>Some DMs do not want to just stop a grinding encounter cold, or don't want to change an encounter on the fly. If there is a set solution for an encounter, there is nothing inherently wrong with that. Maybe not to every player's taste, but a different player might have had a great time in the same encounter.</p><p></p><p>Also, if players are having an issue with an encounter, few of them will speak up mid-encounter and tell the DM that the encounter is grinding.</p><p></p><p></p><p>With regard to the never-ending minion encounter (or at least a minion encounter that ends, but has a high number of minions), I think that these are some of the most challenging encounters that I have ever seen. The players quickly run out of multi-target Encounter powers and not all PCs have multi-target At Will powers. As long as slightly more minions are entering the fray than the PCs are killing each round, that forces the players to start judiciously using their Daily powers. I think such an encounter is often more threatening and challenging than most Solo (even with revised Solo rules and even with additional lesser NPCs helping a Solo) encounters that I have experienced.</p><p></p><p>I've also seen a lot of Striker builds that are designed for as much damage as possible versus a single target. Throwing a lot of minions at such a PC might force that player to re-evaluate the 'one trick pony damage machine' concept and learn to have a slightly more well rounded PC.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5778030, member: 2011"] I find it interesting how often people say "crappy DM" or "crappy players" when the game doesn't work out like someone enjoys. Not all DMs (or players for that matter) will recognize inherent design problems with an encounter until the encounter is actually underway. A lot of the early 4E bad encounter design wasn't even recognized as such until a lot of discussion occurred here on the boards (and even the various Lair Assaults are not what I would actually call good encounter design, 3 years here down the road). Some DMs do not want to just stop a grinding encounter cold, or don't want to change an encounter on the fly. If there is a set solution for an encounter, there is nothing inherently wrong with that. Maybe not to every player's taste, but a different player might have had a great time in the same encounter. Also, if players are having an issue with an encounter, few of them will speak up mid-encounter and tell the DM that the encounter is grinding. With regard to the never-ending minion encounter (or at least a minion encounter that ends, but has a high number of minions), I think that these are some of the most challenging encounters that I have ever seen. The players quickly run out of multi-target Encounter powers and not all PCs have multi-target At Will powers. As long as slightly more minions are entering the fray than the PCs are killing each round, that forces the players to start judiciously using their Daily powers. I think such an encounter is often more threatening and challenging than most Solo (even with revised Solo rules and even with additional lesser NPCs helping a Solo) encounters that I have experienced. I've also seen a lot of Striker builds that are designed for as much damage as possible versus a single target. Throwing a lot of minions at such a PC might force that player to re-evaluate the 'one trick pony damage machine' concept and learn to have a slightly more well rounded PC. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are minions dangerous enough?
Top