Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are minions dangerous enough?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="cignus_pfaccari" data-source="post: 5780194" data-attributes="member: 14557"><p>Heh, nice. OTOH, I'd be the first to admit that I'm lazy, and would prefer to do something fun, rather than, say, accounting.</p><p></p><p>Besides, one of our other players is big on accounting-style preparation and contingency planning, anyway, so he hands out the Alchemist's Bleargh as needed. It makes him happy to complain about us not preparing, so everyone wins.</p><p></p><p></p><p></p><p>Yes, dumping money on problems is not my idea of fun and exhilirating and heroic. But I'm sure that you enjoy it, so that's fine.</p><p></p><p></p><p></p><p>Especially once you count the party members caught in the damage spread. That REALLY amps up the damage count!</p><p></p><p>Now, I perfectly recognize that getting two or more monsters in the burst is better than one when the damage output is more or less equivalent. Of course. But we don't all play in a perfect world where the monsters bunch up in a burst/blast for the sorcerer to nuke them without a care in the world.</p><p></p><p>As an example, my game was at low epic. We had 3-4 melee types, my sorcerer, and a bard, with an occasional wizard. The monsters tended to be Large, actively tried to avoid bunching, except around the melee, and enough of them tended to have the damage/screw-you auras that are so prevalent at epic levels that my going into Close Blast range was a poor use of everyone's time. </p><p></p><p>Even using War Wizardry, it would still be so likely that I'd hit the party members* that it was a choice of either take forever trying to place the attack to minimize damage (which is OH SO FUN for everyone else), accept the friendly fire and overburden the healer, or use accurate single-target at-wills to take down one target at a time. Given that the bard specialized in granting basic attacks, I went with the third option.</p><p></p><p>When conditions lined up for AoE, well, that's when I pulled out my encounters and dailies.</p><p></p><p>Had the campaign gone on, more minions shown up, and I had more resources to devote to avoiding friendly fire, then I might've retrained my second at-will to the Radiant one. OTOH, being able to reliably target Will with Chaos Bolt was generally more useful.</p><p></p><p>* - The usual attack bonus was +29. With War Wizardry, that'd be +24. The ranger's Reflex defense was about 26, and the fighter's was about 30.</p><p></p><p></p><p></p><p>No, seriously, look at the definition. Say, Heroes of the Fallen Lands, p. 35. Where the entire definition of their role says that strikers do lots of damage to single targets.</p><p></p><p>Of course, there are strikers that do AoE. Duh. But their overall job is to make things die, and it's better to focus fire things down than sandblast them.</p><p></p><p></p><p></p><p>And I've seen those situations too. I've also seen situations where someone left the monster for someone else, and it recharged a power and ripped someone a new one. Death being the ultimate action denial, it's better to not skimp on damage than it is to worry about overkilling the monster and instead have it live to do something else.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 5780194, member: 14557"] Heh, nice. OTOH, I'd be the first to admit that I'm lazy, and would prefer to do something fun, rather than, say, accounting. Besides, one of our other players is big on accounting-style preparation and contingency planning, anyway, so he hands out the Alchemist's Bleargh as needed. It makes him happy to complain about us not preparing, so everyone wins. Yes, dumping money on problems is not my idea of fun and exhilirating and heroic. But I'm sure that you enjoy it, so that's fine. Especially once you count the party members caught in the damage spread. That REALLY amps up the damage count! Now, I perfectly recognize that getting two or more monsters in the burst is better than one when the damage output is more or less equivalent. Of course. But we don't all play in a perfect world where the monsters bunch up in a burst/blast for the sorcerer to nuke them without a care in the world. As an example, my game was at low epic. We had 3-4 melee types, my sorcerer, and a bard, with an occasional wizard. The monsters tended to be Large, actively tried to avoid bunching, except around the melee, and enough of them tended to have the damage/screw-you auras that are so prevalent at epic levels that my going into Close Blast range was a poor use of everyone's time. Even using War Wizardry, it would still be so likely that I'd hit the party members* that it was a choice of either take forever trying to place the attack to minimize damage (which is OH SO FUN for everyone else), accept the friendly fire and overburden the healer, or use accurate single-target at-wills to take down one target at a time. Given that the bard specialized in granting basic attacks, I went with the third option. When conditions lined up for AoE, well, that's when I pulled out my encounters and dailies. Had the campaign gone on, more minions shown up, and I had more resources to devote to avoiding friendly fire, then I might've retrained my second at-will to the Radiant one. OTOH, being able to reliably target Will with Chaos Bolt was generally more useful. * - The usual attack bonus was +29. With War Wizardry, that'd be +24. The ranger's Reflex defense was about 26, and the fighter's was about 30. No, seriously, look at the definition. Say, Heroes of the Fallen Lands, p. 35. Where the entire definition of their role says that strikers do lots of damage to single targets. Of course, there are strikers that do AoE. Duh. But their overall job is to make things die, and it's better to focus fire things down than sandblast them. And I've seen those situations too. I've also seen situations where someone left the monster for someone else, and it recharged a power and ripped someone a new one. Death being the ultimate action denial, it's better to not skimp on damage than it is to worry about overkilling the monster and instead have it live to do something else. Brad [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are minions dangerous enough?
Top