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Are minions dangerous enough?
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<blockquote data-quote="KarinsDad" data-source="post: 5780570" data-attributes="member: 2011"><p>Except when your sandblast is basically as powerful as your focus fire like in the case with Sorcerers. It allows you to be more creative with your Encounter and Daily powers, and still have Chaos Bolt and Burning Spray.</p><p></p><p>Course, it does help if your allies are willing to assist your PC and it sounds like your's weren't. Large (and larger) creatures take up a large area on the board and it's hard for at least two of them to not be within 10 feet of each other (and there are feats that can increase the area of a AoE). Sure, a crafty DM can try to keep them apart, but the problem with that is that when one has 5 large or larger creatures, the other creatures have to go somewhere if a front line exists. You typically cannot get 3 such creatures in a ranged burst, but 2 creatures is practically every turn. Again, your allies have to help with this (by shifting their PCs out of target zones or force moving enemies into target zones). They cannot try to often flank monsters and such, they have to form a line (which forces the monsters to form a line if the monsters are going to use melee attacks). Obviously, every situation is different, but I play AoE PCs a lot and rarely have problems except for the charging PC ally who thinks it's a great idea to finish his/her turn in the best spot to drop an AoE (and quite frankly, a charging melee PC concept is extremely common in the game). You just have to talk to that player out of game and ask politely if s/he could try to be a bit more judicious in the placement of his/her PC. But, most melee PCs tend to be next to monsters and can often attack and then shift in order to set up AoEs, and most controller/defender PCs tend to have some type of forced movement. At least IME.</p><p></p><p>I rarely run into the problem of friendly fire that you mention, mostly because my fellow players are usually tactically capable enough to take advantage of a re-occurring capability of my AoE Striker PCs. And, I agree with you that killing a badly wounded foe takes precedence over targeting 2 foes. It's just that there are still a lot of situations where targeting 2 (or even 3) foes is more practical.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5780570, member: 2011"] Except when your sandblast is basically as powerful as your focus fire like in the case with Sorcerers. It allows you to be more creative with your Encounter and Daily powers, and still have Chaos Bolt and Burning Spray. Course, it does help if your allies are willing to assist your PC and it sounds like your's weren't. Large (and larger) creatures take up a large area on the board and it's hard for at least two of them to not be within 10 feet of each other (and there are feats that can increase the area of a AoE). Sure, a crafty DM can try to keep them apart, but the problem with that is that when one has 5 large or larger creatures, the other creatures have to go somewhere if a front line exists. You typically cannot get 3 such creatures in a ranged burst, but 2 creatures is practically every turn. Again, your allies have to help with this (by shifting their PCs out of target zones or force moving enemies into target zones). They cannot try to often flank monsters and such, they have to form a line (which forces the monsters to form a line if the monsters are going to use melee attacks). Obviously, every situation is different, but I play AoE PCs a lot and rarely have problems except for the charging PC ally who thinks it's a great idea to finish his/her turn in the best spot to drop an AoE (and quite frankly, a charging melee PC concept is extremely common in the game). You just have to talk to that player out of game and ask politely if s/he could try to be a bit more judicious in the placement of his/her PC. But, most melee PCs tend to be next to monsters and can often attack and then shift in order to set up AoEs, and most controller/defender PCs tend to have some type of forced movement. At least IME. I rarely run into the problem of friendly fire that you mention, mostly because my fellow players are usually tactically capable enough to take advantage of a re-occurring capability of my AoE Striker PCs. And, I agree with you that killing a badly wounded foe takes precedence over targeting 2 foes. It's just that there are still a lot of situations where targeting 2 (or even 3) foes is more practical. [/QUOTE]
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Are minions dangerous enough?
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