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Are monks very samey?
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<blockquote data-quote="Celtavian" data-source="post: 6612231" data-attributes="member: 5834"><p>I'm not going to make a judgment on the monk too soon. They have some stuff they can do that is helpful to the party as long as they have ki. They seem to do ok damage with the bonus action. Wish they had made the Dodge action with Ki operate as a reaction effect similar to the <em>shield</em> spell. That would make it more useful and for more efficient ki management. It is nice to be able to take away reactions and knock targets prone with Open Hand style. I wish the self-healing ability were similar to a fighter's Second Wind as an Open Hand monk is more like a hand-to-hand fighter that has to be in melee. Recharging on a short rest would make it more useful throughout the adventuring day. </p><p></p><p>I'm not sure what niche the monk fills at the moment. I can't compete in hand-to-hand combat very well without ki. I don't have much ki and can't last very long in an adventuring day without quite a few short rests. I don't have any of the nifty abilities like a rogue that allow for a big Sneak Attack hit and then move out of combat. </p><p></p><p>I understand why they did certain things. If you give a monk the ability to Disengage without ki as a Bonus Action, they will rarely be touched in melee combat given their movement. And an ability like that would encroach upon the rogue some. </p><p></p><p>At the moment the monk feels a little lost and on the weak side. I'm hoping it improves as I level. The monk in 3E and most older editions was a slow build character that gained a lot of power with levels.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6612231, member: 5834"] I'm not going to make a judgment on the monk too soon. They have some stuff they can do that is helpful to the party as long as they have ki. They seem to do ok damage with the bonus action. Wish they had made the Dodge action with Ki operate as a reaction effect similar to the [I]shield[/I] spell. That would make it more useful and for more efficient ki management. It is nice to be able to take away reactions and knock targets prone with Open Hand style. I wish the self-healing ability were similar to a fighter's Second Wind as an Open Hand monk is more like a hand-to-hand fighter that has to be in melee. Recharging on a short rest would make it more useful throughout the adventuring day. I'm not sure what niche the monk fills at the moment. I can't compete in hand-to-hand combat very well without ki. I don't have much ki and can't last very long in an adventuring day without quite a few short rests. I don't have any of the nifty abilities like a rogue that allow for a big Sneak Attack hit and then move out of combat. I understand why they did certain things. If you give a monk the ability to Disengage without ki as a Bonus Action, they will rarely be touched in melee combat given their movement. And an ability like that would encroach upon the rogue some. At the moment the monk feels a little lost and on the weak side. I'm hoping it improves as I level. The monk in 3E and most older editions was a slow build character that gained a lot of power with levels. [/QUOTE]
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