Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Are monks very samey?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 6612862" data-attributes="member: 6787650"><p>Here's a thought:</p><p></p><p>They're <em>offensively</em> similar, but defensively quite different. Here's the thing about defenses: you can either use them passively (Slow Fall whenever someone happens to throw you off a cliff) or proactively (deliberately fight in slippery slidey terrain with lots of cliffs to fall off of/push people off of). Did you ever see the movie <em>Batman Begins</em>? Offensively, Batman is kind of samey, right? All he ever does is punch people. But he seeks out dark places with lots of vertical surfaces so he can separate his enemies and attack from unexpected angles.</p><p></p><p>If you want monk passive abilities to be fun, you need to seek out a place with lots of shadows and vertical surfaces to run up/fall down. (Poison gasses are nice too.) Spider Man territory, or Lord of the Rings/Hobbit territory even. On a flat featureless plain like the Mongolian steppes, the only passive ability in play will be monk movement, and it can be negated by enemies simply climbing on a horse. Fight in the mountains instead, and in broken terrain crisscrossed with canyons.</p><p></p><p>D&D combat tends to be 2D, perhaps because it's hard to represent contour lines on a grid map, but IMO it's more fun if it's 3D-ish. I've been trying to take a page from video game design and use more Legos recently to represent slopes/mounds/roofs/etc. in my "levels", because a good area should be fun to navigate, and vertical movement is fun!</p><p></p><p>/Tangent</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6612862, member: 6787650"] Here's a thought: They're [I]offensively[/I] similar, but defensively quite different. Here's the thing about defenses: you can either use them passively (Slow Fall whenever someone happens to throw you off a cliff) or proactively (deliberately fight in slippery slidey terrain with lots of cliffs to fall off of/push people off of). Did you ever see the movie [I]Batman Begins[/I]? Offensively, Batman is kind of samey, right? All he ever does is punch people. But he seeks out dark places with lots of vertical surfaces so he can separate his enemies and attack from unexpected angles. If you want monk passive abilities to be fun, you need to seek out a place with lots of shadows and vertical surfaces to run up/fall down. (Poison gasses are nice too.) Spider Man territory, or Lord of the Rings/Hobbit territory even. On a flat featureless plain like the Mongolian steppes, the only passive ability in play will be monk movement, and it can be negated by enemies simply climbing on a horse. Fight in the mountains instead, and in broken terrain crisscrossed with canyons. D&D combat tends to be 2D, perhaps because it's hard to represent contour lines on a grid map, but IMO it's more fun if it's 3D-ish. I've been trying to take a page from video game design and use more Legos recently to represent slopes/mounds/roofs/etc. in my "levels", because a good area should be fun to navigate, and vertical movement is fun! /Tangent [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are monks very samey?
Top