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General Tabletop Discussion
*Pathfinder & Starfinder
Are Multiattacks a Problem?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 5640264" data-attributes="member: 31506"><p>This is flat out incorrect. Check char-ops tests with non-optimized parties, who still win battles by the 5 round threshhold. Multi-attacks are not required, and ARE currently broken. The insance stacking of huge mods applying multiple times in a round is why fights are over before they begin at upper levels. </p><p></p><p>My suggested fix is to remove the damage rolls from most MA powers, reducing the mods that can stack on them. Same with many immediate interrupt/reaction powers (aside from mark punishment). If you want to take a power that lets you act more than once, act outside your turn, or attack as a minor action, you should pay a big damage premium compared to the guy taking a big single attack. </p><p></p><p>Also, kill Iron Armbands (and their kin) entirely. Buff up single damage powers somewhat, and you've restored some balance at upper levels.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 5640264, member: 31506"] This is flat out incorrect. Check char-ops tests with non-optimized parties, who still win battles by the 5 round threshhold. Multi-attacks are not required, and ARE currently broken. The insance stacking of huge mods applying multiple times in a round is why fights are over before they begin at upper levels. My suggested fix is to remove the damage rolls from most MA powers, reducing the mods that can stack on them. Same with many immediate interrupt/reaction powers (aside from mark punishment). If you want to take a power that lets you act more than once, act outside your turn, or attack as a minor action, you should pay a big damage premium compared to the guy taking a big single attack. Also, kill Iron Armbands (and their kin) entirely. Buff up single damage powers somewhat, and you've restored some balance at upper levels. [/QUOTE]
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Community
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Are Multiattacks a Problem?
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