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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are Multiattacks a Problem?
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<blockquote data-quote="Mengu" data-source="post: 5640430" data-attributes="member: 65726"><p>The problem is not necessarily multiple attacks, but the varying degrees of optimization. </p><p></p><p>Looking at two level 6 wardens, the earth warden was dealing 1d10(b2)+18'ish damage and had AC 24'ish, the wild warden was dealing 1d10+7'ish damage, and had AC 21'ish. In the party with the earth warden, there is a halfling ranger that does 1d8+5 damage with her pair of scimitars plus a d8 for quarry, after all the bonuses. She can make better use of leader bonuses and immediate attacks, to compete, but she really needs those two attacks. Alongside the second warden, we have a crazy longtooth shifter hybrid ranger|fighter with a battle axe and hand axe, regularly dishing out 1d10+10 and 1d6+10 and a 1d8 for quarry. Add immediate or minor action attacks, and this ranger is laughing at the wild warden who thinks he is a part time striker. Now switch the pairings around, and you suddenly reduce the disparity.</p><p></p><p>If degree of optimization could be controlled, I think multi-attack characters are good for the game. They increase tactics, which is always a plus. A leader knows to buff the attacks of the multi-attacker. A controller knows to soften up and debuff the target of the multi-attacker. I like all of that. So the multi-attacker gets a bit more kill glory, doesn't bother me too much.</p><p></p><p>Maybe one way to go about it is limiting multi/off-turn attacks to encounter powers, rather than at-will, though at high levels, that might not change much. Maybe some powers need to get a gold star (multi-attack, minor action, immediate action), and you can have only one gold star power. For better balance, I think some sort of moderation would be key. Then as a party you try to milk those gold star powers as best you can through good timing and cooperation.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5640430, member: 65726"] The problem is not necessarily multiple attacks, but the varying degrees of optimization. Looking at two level 6 wardens, the earth warden was dealing 1d10(b2)+18'ish damage and had AC 24'ish, the wild warden was dealing 1d10+7'ish damage, and had AC 21'ish. In the party with the earth warden, there is a halfling ranger that does 1d8+5 damage with her pair of scimitars plus a d8 for quarry, after all the bonuses. She can make better use of leader bonuses and immediate attacks, to compete, but she really needs those two attacks. Alongside the second warden, we have a crazy longtooth shifter hybrid ranger|fighter with a battle axe and hand axe, regularly dishing out 1d10+10 and 1d6+10 and a 1d8 for quarry. Add immediate or minor action attacks, and this ranger is laughing at the wild warden who thinks he is a part time striker. Now switch the pairings around, and you suddenly reduce the disparity. If degree of optimization could be controlled, I think multi-attack characters are good for the game. They increase tactics, which is always a plus. A leader knows to buff the attacks of the multi-attacker. A controller knows to soften up and debuff the target of the multi-attacker. I like all of that. So the multi-attacker gets a bit more kill glory, doesn't bother me too much. Maybe one way to go about it is limiting multi/off-turn attacks to encounter powers, rather than at-will, though at high levels, that might not change much. Maybe some powers need to get a gold star (multi-attack, minor action, immediate action), and you can have only one gold star power. For better balance, I think some sort of moderation would be key. Then as a party you try to milk those gold star powers as best you can through good timing and cooperation. [/QUOTE]
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Are Multiattacks a Problem?
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