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Are Multiattacks a Problem?
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<blockquote data-quote="Nyronus" data-source="post: 5640613" data-attributes="member: 93419"><p>Man, this would be a crippling rebuttle of my position if, you know, those weren't five round fights against equal level foes with absolutely no fights before or after, and dailies being burned in each fight. Let's try to keep experiments in context.</p><p></p><p>Parties will nine times out of ten beat a single fight in a few rounds if they can go all out. Generally with little or no casualties. If they can burn dailies and surges at leisure there's really no risk in a battle at all. Resource management is a huge part of the game, and why the fifteen minute adventure day can be such a problem for encounter challenge. None of the "from the labs" account for this, save for the Death March one which has yet to be completed, so saying that they prove that multi-attacks are pointless and broken is more than a little dishonest.</p><p></p><p>Also, to those who say that their broken because they're better than 90% of the game material, consider for a second that just because something is in the minority does not make it wrong. It could very well be that the other 90% of stuff is far to weak, not that the top 10% is too strong. Being the best doesn't mean being broken. To conflate the two is a serious fallacy.</p></blockquote><p></p>
[QUOTE="Nyronus, post: 5640613, member: 93419"] Man, this would be a crippling rebuttle of my position if, you know, those weren't five round fights against equal level foes with absolutely no fights before or after, and dailies being burned in each fight. Let's try to keep experiments in context. Parties will nine times out of ten beat a single fight in a few rounds if they can go all out. Generally with little or no casualties. If they can burn dailies and surges at leisure there's really no risk in a battle at all. Resource management is a huge part of the game, and why the fifteen minute adventure day can be such a problem for encounter challenge. None of the "from the labs" account for this, save for the Death March one which has yet to be completed, so saying that they prove that multi-attacks are pointless and broken is more than a little dishonest. Also, to those who say that their broken because they're better than 90% of the game material, consider for a second that just because something is in the minority does not make it wrong. It could very well be that the other 90% of stuff is far to weak, not that the top 10% is too strong. Being the best doesn't mean being broken. To conflate the two is a serious fallacy. [/QUOTE]
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Are Multiattacks a Problem?
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