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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are Multiattacks a Problem?
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<blockquote data-quote="Gortle" data-source="post: 5640618" data-attributes="member: 88663"><p>No. It is very easy for the GM to compensate if the PCs are doing too much damage or too little damage. </p><p></p><p>There are a lot of other effects and tactics apart from damage. It really only gets to be a problem if you have a player with a poorly designed striker who is being overshadowed by damage from other classes. </p><p>No complex system is going to be able to avoid that. Character design is an interesting part of the game.</p><p></p><p>The solution is to help the player with their design or encourage them to play a PC with a different role.</p><p></p><p></p><p></p><p>There are a lot of multiple attacks. It is not just minor action attacks and multiple strike attacks - there are bursts, blasts, areas attacks, zones, granted attacks, interrupts and reactive attacks. Everyone can get in on it. Non ranger strikers get more benefit from granted attacks as they can still rage, oath, sneak attack etc out of turn. The fighter in my current campaign is really a burst 1 specialist.</p><p></p><p></p><p></p><p></p><p>I agree that half the powers, feats and paragon paths are just not viable and removing them from the game would be a net positive. Single target powers need to have extra bite to be worthwhile - and many of them do. I don't really see this as a purely multi atack problem.</p><p></p><p>WotC has always produced heaps of material that is poorly balanced. Look at all the unused powers in Martial Power 2. It would be nice to see at least 3 good powers at each level for each major build type with a couple of OK powers that work best in specific circumstances. That is hard to do. 4th ed is much better than 3rd where whole classes were crap. But it is what WotC are paid for.</p></blockquote><p></p>
[QUOTE="Gortle, post: 5640618, member: 88663"] No. It is very easy for the GM to compensate if the PCs are doing too much damage or too little damage. There are a lot of other effects and tactics apart from damage. It really only gets to be a problem if you have a player with a poorly designed striker who is being overshadowed by damage from other classes. No complex system is going to be able to avoid that. Character design is an interesting part of the game. The solution is to help the player with their design or encourage them to play a PC with a different role. There are a lot of multiple attacks. It is not just minor action attacks and multiple strike attacks - there are bursts, blasts, areas attacks, zones, granted attacks, interrupts and reactive attacks. Everyone can get in on it. Non ranger strikers get more benefit from granted attacks as they can still rage, oath, sneak attack etc out of turn. The fighter in my current campaign is really a burst 1 specialist. I agree that half the powers, feats and paragon paths are just not viable and removing them from the game would be a net positive. Single target powers need to have extra bite to be worthwhile - and many of them do. I don't really see this as a purely multi atack problem. WotC has always produced heaps of material that is poorly balanced. Look at all the unused powers in Martial Power 2. It would be nice to see at least 3 good powers at each level for each major build type with a couple of OK powers that work best in specific circumstances. That is hard to do. 4th ed is much better than 3rd where whole classes were crap. But it is what WotC are paid for. [/QUOTE]
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Are Multiattacks a Problem?
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