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Are Multiattacks a Problem?
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<blockquote data-quote="Gortle" data-source="post: 5640650" data-attributes="member: 88663"><p>Worth thinking about. Scaling is hard though. I got very annoyed looking at 7W powers with a rogue wielding a d4.</p><p></p><p>If they think Barbarians are underdone compared to Rangers it is pretty easy for them to add in another feat with a strong effect to rebalance them - like Painful Oath did for Avengers. Maybe a larger bonus while raging.</p><p></p><p>Errata iron armbands and bracers of archery to once per turn, or reduce the bonus to +1/+2/+3. Constant damage and hit bonuses suffer all the same problems that stat buffs did in 3rd ed. They are too strong and crowd out the item space. Constant or near universal effects should be weaker than more specific effects.</p><p></p><p>I don't really want WotC to nerf charging or multiattacks or frost/radiant vulnerability that badly.<strong> I'd prefer if they could add new alternatives. </strong>Perhaps a few minor boosts to psychic and proning builds. Maybe some serious extra single target damage with on going fire damage, weakening affects with necrotic, a few dazes with lightning. There is a lot of extra space for a creative mind to apply themselves.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Gortle, post: 5640650, member: 88663"] Worth thinking about. Scaling is hard though. I got very annoyed looking at 7W powers with a rogue wielding a d4. If they think Barbarians are underdone compared to Rangers it is pretty easy for them to add in another feat with a strong effect to rebalance them - like Painful Oath did for Avengers. Maybe a larger bonus while raging. Errata iron armbands and bracers of archery to once per turn, or reduce the bonus to +1/+2/+3. Constant damage and hit bonuses suffer all the same problems that stat buffs did in 3rd ed. They are too strong and crowd out the item space. Constant or near universal effects should be weaker than more specific effects. I don't really want WotC to nerf charging or multiattacks or frost/radiant vulnerability that badly.[B] I'd prefer if they could add new alternatives. [/B]Perhaps a few minor boosts to psychic and proning builds. Maybe some serious extra single target damage with on going fire damage, weakening affects with necrotic, a few dazes with lightning. There is a lot of extra space for a creative mind to apply themselves. :) [/QUOTE]
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Are Multiattacks a Problem?
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