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General Tabletop Discussion
*Pathfinder & Starfinder
Are Multiattacks a Problem?
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<blockquote data-quote="keterys" data-source="post: 5641163" data-attributes="member: 43019"><p>After the MM3 changes... an at-level encounter can actually be a serious encounter now.</p><p></p><p>At least, for the assumed power level of the game, even if not the optimized power level of the game. </p><p></p><p>Personally, I'd prefer to see upgrades on the low end of the spectrum and downgrades on the high end of the spectrum.</p><p></p><p>Ex: </p><p></p><p>1) Make all multiattack powers work like Shadow Darts. If you hit the same target more than one time, you simply total the number of dice, but do not add modifiers more than once on that target.</p><p>2) For single target single attack standard action encounter and daily attacks (and only when used as a standard action), add a bonus to damage equal to the character level. </p><p>3) Whenever you make an attack as anything other than a standard action (ex: free, minor, opportunity, or immediate action), your non-critical damage maximizes at 10 + level.</p><p></p><p>Which is a heck of a butchery of the system, and obviously not happening, but at least lets you go...</p><p></p><p>Hmm, at 17th level, do I want a 4W standard action power that does 28 + 7 stat + 4 enh + 4 item + 2 feat + 17 = 62 damage, or a 2 x 3W attack that does 38 to two targets or 59 damage to one target, with a better chance of critting and more reliable chance of doing any damage. Or a 3 x 1W attack that does 24 to 3 targets, or a single for 38 damage with even greater chance for a crit and nearer guarantee to doing at least some damage. Especially if you had another 2-3 extra dice if you hit at all. Or pick up a minor or immediate that does 27 damage, and combine it with an at-will that does 29. A whole lot of pretty valid choices.</p></blockquote><p></p>
[QUOTE="keterys, post: 5641163, member: 43019"] After the MM3 changes... an at-level encounter can actually be a serious encounter now. At least, for the assumed power level of the game, even if not the optimized power level of the game. Personally, I'd prefer to see upgrades on the low end of the spectrum and downgrades on the high end of the spectrum. Ex: 1) Make all multiattack powers work like Shadow Darts. If you hit the same target more than one time, you simply total the number of dice, but do not add modifiers more than once on that target. 2) For single target single attack standard action encounter and daily attacks (and only when used as a standard action), add a bonus to damage equal to the character level. 3) Whenever you make an attack as anything other than a standard action (ex: free, minor, opportunity, or immediate action), your non-critical damage maximizes at 10 + level. Which is a heck of a butchery of the system, and obviously not happening, but at least lets you go... Hmm, at 17th level, do I want a 4W standard action power that does 28 + 7 stat + 4 enh + 4 item + 2 feat + 17 = 62 damage, or a 2 x 3W attack that does 38 to two targets or 59 damage to one target, with a better chance of critting and more reliable chance of doing any damage. Or a 3 x 1W attack that does 24 to 3 targets, or a single for 38 damage with even greater chance for a crit and nearer guarantee to doing at least some damage. Especially if you had another 2-3 extra dice if you hit at all. Or pick up a minor or immediate that does 27 damage, and combine it with an at-will that does 29. A whole lot of pretty valid choices. [/QUOTE]
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Are Multiattacks a Problem?
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