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General Tabletop Discussion
*Pathfinder & Starfinder
Are multiclass spellcasters really a non-viable choice?
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<blockquote data-quote="bret" data-source="post: 1095442" data-attributes="member: 713"><p>My own experience is with arcane casters in 3.0.</p><p></p><p>If you are the main arcane caster in the group, the group is not likely to be able to hand things of your own CR because you will not have the spell power. This is especially true of anything with SR. SR is tough on the normal caster, being down another 1-3 caster levels makes it almost impossible.</p><p></p><p>I do not believe that multiclassing is feasable in 3.0 for the character that is primarily a spellcaster.</p><p></p><p></p><p>When going in the other direction, 1/3 or less spellcaster, it depends heavily on the campaign type and how you are using your spells. A low caster level is going to prevent some of your spells from working because they can't cover the duration or area. Knock at 3rd level doesn't open some normal doors. See Invisible at 3rd level doesn't last long, you would probably be better off buying a magical item to provide this. True Strike is one of your best spells for anyone multiclassing -- who can't find a use for +20 to hit with a one round setup? Resist Elements isn't going to protect you very well against a Dragon of near your own CR.</p><p></p><p>Count me amoung the people who thinks that arcane spellcasters need some help when multiclassing.</p><p></p><p>I've no experience with the Cleric. Since the BAB doesn't suck as much and the hit points are decent, I would expect them to work better than arcane spellcasters. Druids could have problems because of the arms and armor restrictions, although I believe that 3.5 relaxed the weapons restrictions.</p></blockquote><p></p>
[QUOTE="bret, post: 1095442, member: 713"] My own experience is with arcane casters in 3.0. If you are the main arcane caster in the group, the group is not likely to be able to hand things of your own CR because you will not have the spell power. This is especially true of anything with SR. SR is tough on the normal caster, being down another 1-3 caster levels makes it almost impossible. I do not believe that multiclassing is feasable in 3.0 for the character that is primarily a spellcaster. When going in the other direction, 1/3 or less spellcaster, it depends heavily on the campaign type and how you are using your spells. A low caster level is going to prevent some of your spells from working because they can't cover the duration or area. Knock at 3rd level doesn't open some normal doors. See Invisible at 3rd level doesn't last long, you would probably be better off buying a magical item to provide this. True Strike is one of your best spells for anyone multiclassing -- who can't find a use for +20 to hit with a one round setup? Resist Elements isn't going to protect you very well against a Dragon of near your own CR. Count me amoung the people who thinks that arcane spellcasters need some help when multiclassing. I've no experience with the Cleric. Since the BAB doesn't suck as much and the hit points are decent, I would expect them to work better than arcane spellcasters. Druids could have problems because of the arms and armor restrictions, although I believe that 3.5 relaxed the weapons restrictions. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are multiclass spellcasters really a non-viable choice?
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