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General Tabletop Discussion
*Pathfinder & Starfinder
Are multiclass spellcasters really a non-viable choice?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1095844" data-attributes="member: 3146"><p>Actually I think Wizard CAN complement rogue in limited capacity. Since wizards' prime attribute is int, they (especially human wizards) tend to get as many skill points per level as ordinary int rangers or bards. Int also helps out with some of the rogue's most difficult skills (Disable Device). The best device disabler in the game is actually a Grey Elf or Sun Elf Rogue 1/Wizard X with maxed cross-class search and disable device checks. Given a +4 headband and a vest of escape (craftable by a wizard), such a rogue/wizard can easily have +25 (24 int=17+3level+4 enhancement, +14 ranks, +4 tools) to his disable device roll at 11th level. Such a character just needs to cast Heroism on himself to be able to disarm a greater glyph of warding without any chance of setting it off.</p><p></p><p>Wizard spells can also complement other rogue abilities--Invisibility, gaseous form, etc for hide; Spider Climb, Fly, etc for Climb, Disguise Self for disguise, Detect Thoughts for Sense motive (and to help with bluff), Charm Person, Charm Monster, and Suggestion for Bluff and Diplomacy.</p><p></p><p>The difficulty is that wizards don't have enough skill points to keep many skills high through cross-class skill points.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1095844, member: 3146"] Actually I think Wizard CAN complement rogue in limited capacity. Since wizards' prime attribute is int, they (especially human wizards) tend to get as many skill points per level as ordinary int rangers or bards. Int also helps out with some of the rogue's most difficult skills (Disable Device). The best device disabler in the game is actually a Grey Elf or Sun Elf Rogue 1/Wizard X with maxed cross-class search and disable device checks. Given a +4 headband and a vest of escape (craftable by a wizard), such a rogue/wizard can easily have +25 (24 int=17+3level+4 enhancement, +14 ranks, +4 tools) to his disable device roll at 11th level. Such a character just needs to cast Heroism on himself to be able to disarm a greater glyph of warding without any chance of setting it off. Wizard spells can also complement other rogue abilities--Invisibility, gaseous form, etc for hide; Spider Climb, Fly, etc for Climb, Disguise Self for disguise, Detect Thoughts for Sense motive (and to help with bluff), Charm Person, Charm Monster, and Suggestion for Bluff and Diplomacy. The difficulty is that wizards don't have enough skill points to keep many skills high through cross-class skill points. [/QUOTE]
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Community
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Are multiclass spellcasters really a non-viable choice?
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