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General Tabletop Discussion
*Pathfinder & Starfinder
Are multiclass spellcasters really a non-viable choice?
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<blockquote data-quote="Sigma" data-source="post: 1230230" data-attributes="member: 3066"><p>I'm a firm believer in not diluting spellcaster levels. There's a guy in our group who can never resist the temptation to take a level or two in some other class. His most recent fiasco began with a lawful good necromancer that decided to take a level of ranger. Not only did his spellcasting get diluted, he kept trying to be a tank. He'd waste bull's strengths on himself (back when they lasted hour/level) instead of putting them on the other pure melee combatants. I suppose that's more an example of bad playing than diluting spellcasting.</p><p></p><p>I have played a wiz3/drd3/mystic theurge3, and have to say I won't do it again. The spell diversity just doesn't make up for the fact that your spells don't last as long, do as much damage, or have as long of a range. Throw in the fact that you're a spell level or two behind the pure casters and you can't punch through SR to save your butt, and things really suck. Plus, to top it off, you don't get the bonus spells or higher saves you would reap if you could focus on one spellcasting attribute. On the other hand, the character was a utility toolkit, so long as the reduced duration wasn't a problem.</p><p></p><p>To make a good multi-class spellcaster, I think you'd need to do something like the mindmage that was in Dragon a couple issues ago. I haven't had a chance to playtest it, but the class allowed you to mix arcane and psion abilties so that you could increase your ability to penetrate SR, cast more high levels spells by swaping out power points for spell levels (and vice versa), and otherwise combine the two abilities to make up for their deficiencies. </p><p></p><p>The other thing that might make a multi-class spellcaster good is if there were a spell like the old haste that let you cast multiple low level spells in a round. That way you could increase your effectiveness by combining effects as a single class caster never could and yet not have those effects be individually as powerful as a single class caster.</p></blockquote><p></p>
[QUOTE="Sigma, post: 1230230, member: 3066"] I'm a firm believer in not diluting spellcaster levels. There's a guy in our group who can never resist the temptation to take a level or two in some other class. His most recent fiasco began with a lawful good necromancer that decided to take a level of ranger. Not only did his spellcasting get diluted, he kept trying to be a tank. He'd waste bull's strengths on himself (back when they lasted hour/level) instead of putting them on the other pure melee combatants. I suppose that's more an example of bad playing than diluting spellcasting. I have played a wiz3/drd3/mystic theurge3, and have to say I won't do it again. The spell diversity just doesn't make up for the fact that your spells don't last as long, do as much damage, or have as long of a range. Throw in the fact that you're a spell level or two behind the pure casters and you can't punch through SR to save your butt, and things really suck. Plus, to top it off, you don't get the bonus spells or higher saves you would reap if you could focus on one spellcasting attribute. On the other hand, the character was a utility toolkit, so long as the reduced duration wasn't a problem. To make a good multi-class spellcaster, I think you'd need to do something like the mindmage that was in Dragon a couple issues ago. I haven't had a chance to playtest it, but the class allowed you to mix arcane and psion abilties so that you could increase your ability to penetrate SR, cast more high levels spells by swaping out power points for spell levels (and vice versa), and otherwise combine the two abilities to make up for their deficiencies. The other thing that might make a multi-class spellcaster good is if there were a spell like the old haste that let you cast multiple low level spells in a round. That way you could increase your effectiveness by combining effects as a single class caster never could and yet not have those effects be individually as powerful as a single class caster. [/QUOTE]
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Are multiclass spellcasters really a non-viable choice?
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